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from http://wiki.teamliquid.net/starcraft2/Definitions

Rush

Optimizing production to reach a specific amount of units quickly, usually with the intent of early pressure on the enemy. A rush is not considered as do-or-die as an all-in. If a rush fails, it's still possible to recover.

Timing Attack

Maximizing the value of an offensive by attacking during a specific time window where the opponent is weak. For example, a Zerg player will typically cut army production while a Spire is being built to save larvae/resources for Mutalisks. Attacking while the Zerg is saving larvae/resources is consequently more effective.

Contain

An army of units left outside of the opponents base to prevent expansions or to limit the player from map control. "Contain" is usually prefixed by the units used for the contain, such as MMM contain, Roach contain, or Stalker contain. This strategy asserts map dominance and allows the player performing the contain to expand while the enemy cannot leave his base.

Push

Slowly forcing the enemy to retreat and gain more ground, f.e. by leap-frogging Siege Tanks or using Point Defence Drones to inch forward.

Cheese

Cheese is a negative expression which refers to a strategy that is highly unconventional and designed to take one's opponent by surprise. In general, cheese is nearly impossible to defeat if it is not scouted but easy to defeat if it is scouted.

The #Building jargon for builds looks like this:

  • 6 Pool = build a Spawning Pool once you have 6 Drones
  • 10 Pool = build a Spawning Pool once you have 10 Drones
  • 13 Pool = build a Spawning Pool once you have 13 Drones
  • 13 Gas = build a Vespean Extractor once you have 13 Drones
  • 12 Rax = build a Barracks once you have 12 DronesSCVs
  • 12 Gate = build a Gateway once you have 12 Probes

You should start to see a pattern. Its worth noting that the names of a strategy are sometimes written like: 3 Gate. This doesn't not mean build 3 Probes then a Gateway, but rather the strategy revolves around building 3 Gateways.

from http://wiki.teamliquid.net/starcraft2/Definitions

Rush

Optimizing production to reach a specific amount of units quickly, usually with the intent of early pressure on the enemy. A rush is not considered as do-or-die as an all-in. If a rush fails, it's still possible to recover.

Timing Attack

Maximizing the value of an offensive by attacking during a specific time window where the opponent is weak. For example, a Zerg player will typically cut army production while a Spire is being built to save larvae/resources for Mutalisks. Attacking while the Zerg is saving larvae/resources is consequently more effective.

Contain

An army of units left outside of the opponents base to prevent expansions or to limit the player from map control. "Contain" is usually prefixed by the units used for the contain, such as MMM contain, Roach contain, or Stalker contain. This strategy asserts map dominance and allows the player performing the contain to expand while the enemy cannot leave his base.

Push

Slowly forcing the enemy to retreat and gain more ground, f.e. by leap-frogging Siege Tanks or using Point Defence Drones to inch forward.

Cheese

Cheese is a negative expression which refers to a strategy that is highly unconventional and designed to take one's opponent by surprise. In general, cheese is nearly impossible to defeat if it is not scouted but easy to defeat if it is scouted.

The #Building jargon for builds looks like this:

  • 6 Pool = build a Spawning Pool once you have 6 Drones
  • 10 Pool = build a Spawning Pool once you have 10 Drones
  • 13 Pool = build a Spawning Pool once you have 13 Drones
  • 13 Gas = build a Vespean Extractor once you have 13 Drones
  • 12 Rax = build a Barracks once you have 12 Drones
  • 12 Gate = build a Gateway once you have 12 Probes

You should start to see a pattern. Its worth noting that the names of a strategy are sometimes written like: 3 Gate. This doesn't not mean build 3 Probes then a Gateway, but rather the strategy revolves around building 3 Gateways.

from http://wiki.teamliquid.net/starcraft2/Definitions

Rush

Optimizing production to reach a specific amount of units quickly, usually with the intent of early pressure on the enemy. A rush is not considered as do-or-die as an all-in. If a rush fails, it's still possible to recover.

Timing Attack

Maximizing the value of an offensive by attacking during a specific time window where the opponent is weak. For example, a Zerg player will typically cut army production while a Spire is being built to save larvae/resources for Mutalisks. Attacking while the Zerg is saving larvae/resources is consequently more effective.

Contain

An army of units left outside of the opponents base to prevent expansions or to limit the player from map control. "Contain" is usually prefixed by the units used for the contain, such as MMM contain, Roach contain, or Stalker contain. This strategy asserts map dominance and allows the player performing the contain to expand while the enemy cannot leave his base.

Push

Slowly forcing the enemy to retreat and gain more ground, f.e. by leap-frogging Siege Tanks or using Point Defence Drones to inch forward.

Cheese

Cheese is a negative expression which refers to a strategy that is highly unconventional and designed to take one's opponent by surprise. In general, cheese is nearly impossible to defeat if it is not scouted but easy to defeat if it is scouted.

The #Building jargon for builds looks like this:

  • 6 Pool = build a Spawning Pool once you have 6 Drones
  • 10 Pool = build a Spawning Pool once you have 10 Drones
  • 13 Pool = build a Spawning Pool once you have 13 Drones
  • 13 Gas = build a Vespean Extractor once you have 13 Drones
  • 12 Rax = build a Barracks once you have 12 SCVs
  • 12 Gate = build a Gateway once you have 12 Probes

You should start to see a pattern. Its worth noting that the names of a strategy are sometimes written like: 3 Gate. This doesn't not mean build 3 Probes then a Gateway, but rather the strategy revolves around building 3 Gateways.

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from http://wiki.teamliquid.net/starcraft2/Definitions

Rush

Optimizing production to reach a specific amount of units quickly, usually with the intent of early pressure on the enemy. A rush is not considered as do-or-die as an all-in. If a rush fails, it's still possible to recover.

Timing Attack

Maximizing the value of an offensive by attacking during a specific time window where the opponent is weak. For example, a Zerg player will typically cut army production while a Spire is being built to save larvae/resources for Mutalisks. Attacking while the Zerg is saving larvae/resources is consequently more effective.

Contain

An army of units left outside of the opponents base to prevent expansions or to limit the player from map control. "Contain" is usually prefixed by the units used for the contain, such as MMM contain, Roach contain, or Stalker contain. This strategy asserts map dominance and allows the player performing the contain to expand while the enemy cannot leave his base.

Push

Slowly forcing the enemy to retreat and gain more ground, f.e. by leap-frogging Siege Tanks or using Point Defence Drones to inch forward.

Cheese

Cheese is a negative expression which refers to a strategy that is highly unconventional and designed to take one's opponent by surprise. In general, cheese is nearly impossible to defeat if it is not scouted but easy to defeat if it is scouted.

The #Building jargon for builds looks like this:

  • 6 Pool = build 6 drones then build a Spawning Pool once you have 6 Drones
  • 10 Pool = build 10 drones then build a Spawning Pool once you have 10 Drones
  • 13 Pool = build 13 drones then build a Spawning Pool once you have 13 Drones
  • 13 Gas = build 13 drones then a Vespean Extractor once you have 13 Drones
  • 12 Rax = build 12 SCVs then build a Barracks once you have 12 Drones
  • 12 Gate = build 12 Probes then build a Gateway once you have 12 Probes

You should start to see a pattern. Its worth noting that the names of a strategy are sometimes written like: 3 Gate. This doesn't not mean build 3 Probes then a Gateway, but rather the strategy revolves around building 3 Gateways.

from http://wiki.teamliquid.net/starcraft2/Definitions

Rush

Optimizing production to reach a specific amount of units quickly, usually with the intent of early pressure on the enemy. A rush is not considered as do-or-die as an all-in. If a rush fails, it's still possible to recover.

Timing Attack

Maximizing the value of an offensive by attacking during a specific time window where the opponent is weak. For example, a Zerg player will typically cut army production while a Spire is being built to save larvae/resources for Mutalisks. Attacking while the Zerg is saving larvae/resources is consequently more effective.

Contain

An army of units left outside of the opponents base to prevent expansions or to limit the player from map control. "Contain" is usually prefixed by the units used for the contain, such as MMM contain, Roach contain, or Stalker contain. This strategy asserts map dominance and allows the player performing the contain to expand while the enemy cannot leave his base.

Push

Slowly forcing the enemy to retreat and gain more ground, f.e. by leap-frogging Siege Tanks or using Point Defence Drones to inch forward.

Cheese

Cheese is a negative expression which refers to a strategy that is highly unconventional and designed to take one's opponent by surprise. In general, cheese is nearly impossible to defeat if it is not scouted but easy to defeat if it is scouted.

The #Building jargon for builds looks like this:

  • 6 Pool = build 6 drones then build a Spawning Pool
  • 10 Pool = build 10 drones then build a Spawning Pool
  • 13 Pool = build 13 drones then build a Spawning Pool
  • 13 Gas = build 13 drones then a Vespean Extractor
  • 12 Rax = build 12 SCVs then build a Barracks
  • 12 Gate = build 12 Probes then build a Gateway

You should start to see a pattern. Its worth noting that the names of a strategy are sometimes written like: 3 Gate. This doesn't not mean build 3 Probes then a Gateway, but rather the strategy revolves around building 3 Gateways.

from http://wiki.teamliquid.net/starcraft2/Definitions

Rush

Optimizing production to reach a specific amount of units quickly, usually with the intent of early pressure on the enemy. A rush is not considered as do-or-die as an all-in. If a rush fails, it's still possible to recover.

Timing Attack

Maximizing the value of an offensive by attacking during a specific time window where the opponent is weak. For example, a Zerg player will typically cut army production while a Spire is being built to save larvae/resources for Mutalisks. Attacking while the Zerg is saving larvae/resources is consequently more effective.

Contain

An army of units left outside of the opponents base to prevent expansions or to limit the player from map control. "Contain" is usually prefixed by the units used for the contain, such as MMM contain, Roach contain, or Stalker contain. This strategy asserts map dominance and allows the player performing the contain to expand while the enemy cannot leave his base.

Push

Slowly forcing the enemy to retreat and gain more ground, f.e. by leap-frogging Siege Tanks or using Point Defence Drones to inch forward.

Cheese

Cheese is a negative expression which refers to a strategy that is highly unconventional and designed to take one's opponent by surprise. In general, cheese is nearly impossible to defeat if it is not scouted but easy to defeat if it is scouted.

The #Building jargon for builds looks like this:

  • 6 Pool = build a Spawning Pool once you have 6 Drones
  • 10 Pool = build a Spawning Pool once you have 10 Drones
  • 13 Pool = build a Spawning Pool once you have 13 Drones
  • 13 Gas = build a Vespean Extractor once you have 13 Drones
  • 12 Rax = build a Barracks once you have 12 Drones
  • 12 Gate = build a Gateway once you have 12 Probes

You should start to see a pattern. Its worth noting that the names of a strategy are sometimes written like: 3 Gate. This doesn't not mean build 3 Probes then a Gateway, but rather the strategy revolves around building 3 Gateways.

Fixed build order jargon
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tzenes
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from http://wiki.teamliquid.net/starcraft2/Definitions

Rush

Optimizing production to reach a specific amount of units quickly, usually with the intent of early pressure on the enemy. A rush is not considered as do-or-die as an all-in. If a rush fails, it's still possible to recover.

Timing Attack

Maximizing the value of an offensive by attacking during a specific time window where the opponent is weak. For example, a Zerg player will typically cut army production while a Spire is being built to save larvae/resources for Mutalisks. Attacking while the Zerg is saving larvae/resources is consequently more effective.

Contain

An army of units left outside of the opponents base to prevent expansions or to limit the player from map control. "Contain" is usually prefixed by the units used for the contain, such as MMM contain, Roach contain, or Stalker contain. This strategy asserts map dominance and allows the player performing the contain to expand while the enemy cannot leave his base.

Push

Slowly forcing the enemy to retreat and gain more ground, f.e. by leap-frogging Siege Tanks or using Point Defence Drones to inch forward.

Cheese

Cheese is a negative expression which refers to a strategy that is highly unconventional and designed to take one's opponent by surprise. In general, cheese is nearly impossible to defeat if it is not scouted but easy to defeat if it is scouted.

The 6pool build#Building jargon for builds looks like this:

  • 6 - poolPool = build 6 drones then build a Spawning Pool
  • 7 - zergling10 Pool = build 10 drones then build a Spawning Pool
  • 8 - zergling13 Pool = build 13 drones then build a Spawning Pool
  • 9 - zergling Attack once all of these hatch13 Gas = build 13 drones then a Vespean Extractor
  • 10 - zergling12 Rax = build 12 SCVs then build a Barracks
  • 12 Gate = build 12 Probes then build a Gateway

The 6pool is known asYou should start to see a pattern. Its worth noting that the simplest cheese or all-innames of a strategy and is the most commonare sometimes written like: 3 Gate. If your zerglings fail This doesn't not mean build 3 Probes then you have most likely losta Gateway, but rather the match because your economy will be too far behindstrategy revolves around building 3 Gateways.

from http://wiki.teamliquid.net/starcraft2/Definitions

Rush

Optimizing production to reach a specific amount of units quickly, usually with the intent of early pressure on the enemy. A rush is not considered as do-or-die as an all-in. If a rush fails, it's still possible to recover.

Timing Attack

Maximizing the value of an offensive by attacking during a specific time window where the opponent is weak. For example, a Zerg player will typically cut army production while a Spire is being built to save larvae/resources for Mutalisks. Attacking while the Zerg is saving larvae/resources is consequently more effective.

Contain

An army of units left outside of the opponents base to prevent expansions or to limit the player from map control. "Contain" is usually prefixed by the units used for the contain, such as MMM contain, Roach contain, or Stalker contain. This strategy asserts map dominance and allows the player performing the contain to expand while the enemy cannot leave his base.

Push

Slowly forcing the enemy to retreat and gain more ground, f.e. by leap-frogging Siege Tanks or using Point Defence Drones to inch forward.

Cheese

Cheese is a negative expression which refers to a strategy that is highly unconventional and designed to take one's opponent by surprise. In general, cheese is nearly impossible to defeat if it is not scouted but easy to defeat if it is scouted.

The 6pool build looks like this

  • 6 - pool
  • 7 - zergling
  • 8 - zergling
  • 9 - zergling Attack once all of these hatch
  • 10 - zergling

The 6pool is known as the simplest cheese or all-in strategy and is the most common. If your zerglings fail then you have most likely lost the match because your economy will be too far behind.

from http://wiki.teamliquid.net/starcraft2/Definitions

Rush

Optimizing production to reach a specific amount of units quickly, usually with the intent of early pressure on the enemy. A rush is not considered as do-or-die as an all-in. If a rush fails, it's still possible to recover.

Timing Attack

Maximizing the value of an offensive by attacking during a specific time window where the opponent is weak. For example, a Zerg player will typically cut army production while a Spire is being built to save larvae/resources for Mutalisks. Attacking while the Zerg is saving larvae/resources is consequently more effective.

Contain

An army of units left outside of the opponents base to prevent expansions or to limit the player from map control. "Contain" is usually prefixed by the units used for the contain, such as MMM contain, Roach contain, or Stalker contain. This strategy asserts map dominance and allows the player performing the contain to expand while the enemy cannot leave his base.

Push

Slowly forcing the enemy to retreat and gain more ground, f.e. by leap-frogging Siege Tanks or using Point Defence Drones to inch forward.

Cheese

Cheese is a negative expression which refers to a strategy that is highly unconventional and designed to take one's opponent by surprise. In general, cheese is nearly impossible to defeat if it is not scouted but easy to defeat if it is scouted.

The #Building jargon for builds looks like this:

  • 6 Pool = build 6 drones then build a Spawning Pool
  • 10 Pool = build 10 drones then build a Spawning Pool
  • 13 Pool = build 13 drones then build a Spawning Pool
  • 13 Gas = build 13 drones then a Vespean Extractor
  • 12 Rax = build 12 SCVs then build a Barracks
  • 12 Gate = build 12 Probes then build a Gateway

You should start to see a pattern. Its worth noting that the names of a strategy are sometimes written like: 3 Gate. This doesn't not mean build 3 Probes then a Gateway, but rather the strategy revolves around building 3 Gateways.

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