Timeline for Can the Galaxy at War readiness multiplier exceed 100 percent?
Current License: CC BY-SA 3.0
5 events
when toggle format | what | by | license | comment | |
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Dec 20, 2012 at 16:07 | vote | accept | LessPop_MoreFizz | ||
Dec 28, 2012 at 13:12 | |||||
Mar 9, 2012 at 0:50 | comment | added | Haydener | the readiness decays at 1% a day, so i suppose you could wait for it to drop and still get the ending you wanted. as long as your sp war assets arent too high | |
Mar 8, 2012 at 17:50 | vote | accept | LessPop_MoreFizz | ||
Nov 18, 2012 at 13:29 | |||||
Mar 8, 2012 at 17:44 | comment | added | LessPop_MoreFizz | I understand the difference in how much single player content is needed being altered by GAW. What I was curious about is whether you could hit a 'sweet spot' where manipulating the GAW rating would allow access to every ending. Looks like that's not the case, and you'll always miss out on 2-3 of them. :/ | |
Mar 8, 2012 at 17:41 | history | answered | Haydener | CC BY-SA 3.0 |