Skip to main content
added 319 characters in body
Source Link
Zelda
  • 43.9k
  • 94
  • 242
  • 389

yx.'s strategy is great for play on Hardcore/Silver difficulty, but for Gold/Insanity you'll want a more sane, long distance build.

You'll want to focus on staying alive and working at a moderate distance.

  • Biotic Charge; go for additional targets and 100% shield restoration. Biotic Charge is extremely dangerous in Insanity, so when you use it you want the enemies around you staggered and you want a full shield. I picked weapon damage over power damage too; you'll be using your weapons a lot more.
  • Fitness: Go for shields/health bonuses. Since Melee and Biotic Charge aren't ever going to be one hit kills in Insanity, you'll want to focus on staying power.
  • Shockwave: Go for distance. Shockwave is pretty useful as it penetrates cover. I find the Lift effect helpful against weak enemies (which I usually use it against) but quick recharge is more useful to spam it, especially against big targets. Note that Shockwave usually staggers big stuff like Atlases.
  • Nova: I never use this anymore. It's suicide in Insanity mode. Use your skill points elsewhere
  • Weapons: I personally carry a Geth Pulse Rifle, Locust SMG and Carnifex heavy pistol, which gives me a great range of firepower but keeps my power recharge speed at 200%
  • Cryo/Incindiary Ammo: Cryo ammo works well with slow-fire weapons, I use it on my Heavy Pistol. Go for a high freeze chance and duration to take targets out of the fight. For Incindiary, go for Explosive Burst, it whittles down health insanely fast with high-rat**e-of-fire weapons like the Geth Pulse Rifle.
  • Bonus Power**: Carnage is a great fit. Your skills are shortrange and aren't great against armor. Carnage is long range and shreds armor. Great against Brutes, Banshees, anything armored/unshielded you don't want to get close to.

I find myself keeping my distance behind cover, and I only use Charge in emergencies; use it to hit a target you can flee from to heal your Barrier. Focus on using your guns, and only use powers to supplement them; shockwave to stagger targets, Carnage to eat armor.

Focus on one target at a time, and make use of your squadmate's powers. I personally keep EDI and Garrus around and use their Overload skills mapped to hotkeys. This way I can immediately drop targets shields and remove their health quickly with weapons fire, or use Shockwave/Pull to weaken them for a final blow.

yx.'s strategy is great for play on Hardcore/Silver difficulty, but for Gold/Insanity you'll want a more sane, long distance build.

You'll want to focus on staying alive and working at a moderate distance.

  • Biotic Charge; go for additional targets and 100% shield restoration. Biotic Charge is extremely dangerous in Insanity, so when you use it you want the enemies around you staggered and you want a full shield. I picked weapon damage over power damage too; you'll be using your weapons a lot more.
  • Fitness: Go for shields/health bonuses. Since Melee and Biotic Charge aren't ever going to be one hit kills in Insanity, you'll want to focus on staying power.
  • Shockwave: Go for distance. Shockwave is pretty useful as it penetrates cover. I find the Lift effect helpful against weak enemies (which I usually use it against) but quick recharge is more useful to spam it, especially against big targets. Note that Shockwave usually staggers big stuff like Atlases.
  • Nova: I never use this anymore. It's suicide in Insanity mode. Use your skill points elsewhere
  • Weapons: I personally carry a Geth Pulse Rifle, Locust SMG and Carnifex heavy pistol, which gives me a great range of firepower but keeps my power recharge speed at 200%
  • Cryo/Incindiary Ammo: Cryo ammo works well with slow-fire weapons, I use it on my Heavy Pistol. Go for a high freeze chance and duration to take targets out of the fight. For Incindiary, go for Explosive Burst, it whittles down health insanely fast with high-rat**e-of-fire weapons like the Geth Pulse Rifle.
  • Bonus Power**: Carnage is a great fit. Your skills are shortrange and aren't great against armor. Carnage is long range and shreds armor. Great against Brutes, Banshees, anything armored/unshielded you don't want to get close to.

I find myself keeping my distance behind cover, and I only use Charge in emergencies; use it to hit a target you can flee from to heal your Barrier. Focus on using your guns, and only use powers to supplement them; shockwave to stagger targets, Carnage to eat armor.

yx.'s strategy is great for play on Hardcore/Silver difficulty, but for Gold/Insanity you'll want a more sane, long distance build.

You'll want to focus on staying alive and working at a moderate distance.

  • Biotic Charge; go for additional targets and 100% shield restoration. Biotic Charge is extremely dangerous in Insanity, so when you use it you want the enemies around you staggered and you want a full shield. I picked weapon damage over power damage too; you'll be using your weapons a lot more.
  • Fitness: Go for shields/health bonuses. Since Melee and Biotic Charge aren't ever going to be one hit kills in Insanity, you'll want to focus on staying power.
  • Shockwave: Go for distance. Shockwave is pretty useful as it penetrates cover. I find the Lift effect helpful against weak enemies (which I usually use it against) but quick recharge is more useful to spam it, especially against big targets. Note that Shockwave usually staggers big stuff like Atlases.
  • Nova: I never use this anymore. It's suicide in Insanity mode. Use your skill points elsewhere
  • Weapons: I personally carry a Geth Pulse Rifle, Locust SMG and Carnifex heavy pistol, which gives me a great range of firepower but keeps my power recharge speed at 200%
  • Cryo/Incindiary Ammo: Cryo ammo works well with slow-fire weapons, I use it on my Heavy Pistol. Go for a high freeze chance and duration to take targets out of the fight. For Incindiary, go for Explosive Burst, it whittles down health insanely fast with high-rat**e-of-fire weapons like the Geth Pulse Rifle.
  • Bonus Power**: Carnage is a great fit. Your skills are shortrange and aren't great against armor. Carnage is long range and shreds armor. Great against Brutes, Banshees, anything armored/unshielded you don't want to get close to.

I find myself keeping my distance behind cover, and I only use Charge in emergencies; use it to hit a target you can flee from to heal your Barrier. Focus on using your guns, and only use powers to supplement them; shockwave to stagger targets, Carnage to eat armor.

Focus on one target at a time, and make use of your squadmate's powers. I personally keep EDI and Garrus around and use their Overload skills mapped to hotkeys. This way I can immediately drop targets shields and remove their health quickly with weapons fire, or use Shockwave/Pull to weaken them for a final blow.

Source Link
Zelda
  • 43.9k
  • 94
  • 242
  • 389

yx.'s strategy is great for play on Hardcore/Silver difficulty, but for Gold/Insanity you'll want a more sane, long distance build.

You'll want to focus on staying alive and working at a moderate distance.

  • Biotic Charge; go for additional targets and 100% shield restoration. Biotic Charge is extremely dangerous in Insanity, so when you use it you want the enemies around you staggered and you want a full shield. I picked weapon damage over power damage too; you'll be using your weapons a lot more.
  • Fitness: Go for shields/health bonuses. Since Melee and Biotic Charge aren't ever going to be one hit kills in Insanity, you'll want to focus on staying power.
  • Shockwave: Go for distance. Shockwave is pretty useful as it penetrates cover. I find the Lift effect helpful against weak enemies (which I usually use it against) but quick recharge is more useful to spam it, especially against big targets. Note that Shockwave usually staggers big stuff like Atlases.
  • Nova: I never use this anymore. It's suicide in Insanity mode. Use your skill points elsewhere
  • Weapons: I personally carry a Geth Pulse Rifle, Locust SMG and Carnifex heavy pistol, which gives me a great range of firepower but keeps my power recharge speed at 200%
  • Cryo/Incindiary Ammo: Cryo ammo works well with slow-fire weapons, I use it on my Heavy Pistol. Go for a high freeze chance and duration to take targets out of the fight. For Incindiary, go for Explosive Burst, it whittles down health insanely fast with high-rat**e-of-fire weapons like the Geth Pulse Rifle.
  • Bonus Power**: Carnage is a great fit. Your skills are shortrange and aren't great against armor. Carnage is long range and shreds armor. Great against Brutes, Banshees, anything armored/unshielded you don't want to get close to.

I find myself keeping my distance behind cover, and I only use Charge in emergencies; use it to hit a target you can flee from to heal your Barrier. Focus on using your guns, and only use powers to supplement them; shockwave to stagger targets, Carnage to eat armor.