Timeline for Which Bonus Power for an Engineer on Insanity mode?
Current License: CC BY-SA 3.0
8 events
when toggle format | what | by | license | comment | |
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Mar 29, 2012 at 19:02 | comment | added | Steve V. | The question does say "how should I approach an insanity playthrough", I feel this answers that part of the question nicely. | |
Mar 29, 2012 at 15:50 | comment | added | mcking1969 | Good point, ironically i was just web surfing doing some ME3 research and found this site. I joined specifically to address that engineer post. And like superman, my work here is done ... up, up, and awayyyyyyyy :) | |
Mar 29, 2012 at 15:48 | history | edited | mcking1969 | CC BY-SA 3.0 |
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Mar 29, 2012 at 15:44 | comment | added | l I | yea, that other post isn't an answer either (I flagged it as such) but its still there | |
Mar 29, 2012 at 15:35 | history | edited | mcking1969 | CC BY-SA 3.0 |
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Mar 29, 2012 at 15:33 | comment | added | mcking1969 | Very true and I was going to add that i fully agree with your original post, but i removed it in the final edit because i was specifically addressing and different topic. In fact your assessment is how i determined my engineer's bonus power, which is usually either armor piercing ammo or energy drain. However, I really wanted to address the comment by Marshall Shepard, although we are all entitled to our opinions' I felt an opposing view was necessary. | |
Mar 29, 2012 at 14:47 | comment | added | l I | great post, but the original question is to decide which bonus power to choose, not whether or not an engineer is great. Very tempting just to give a +1 for effort though. | |
Mar 29, 2012 at 14:39 | history | answered | mcking1969 | CC BY-SA 3.0 |