Timeline for How can I determine if a push has done enough damage?
Current License: CC BY-SA 3.0
10 events
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Apr 6, 2012 at 18:47 | vote | accept | ayckoster | ||
Apr 6, 2012 at 17:49 | comment | added | Fadeway | Keep the psychological factor in mind. An even trade of armies on enemy territory (especially near a base, as in, a push) is often actually an advantage, as it throws the enemy off balance. It may make them shift to the defensive, prioritize countering and army instead of reasonable expansion, and may slip up their build or worker production. Just make sure you aren't slipping yourself as you're watching the attack. | |
Apr 2, 2012 at 11:34 | comment | added | ayckoster | Enough means that we are at least even. Better if I am ahead. Usually if he has an expansion that he can defend he has the advantage, even if I expand myself afterwards. | |
Mar 29, 2012 at 21:51 | history | edited | Wipqozn♦ | CC BY-SA 3.0 |
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Mar 29, 2012 at 21:48 | comment | added | Decency | The simple answer is that you win the game. -.- Whether you've actually done enough damage is mostly just experience. | |
Mar 29, 2012 at 17:49 | answer | added | mkaito | timeline score: 3 | |
Mar 29, 2012 at 17:30 | history | edited | bwarner |
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Mar 29, 2012 at 17:05 | comment | added | bwarner | I'm not sure you can really define "enough" here. Enough that you are now ahead of him in economy? Enough that you are better off than you would've been without the push? Enough that you are definitely going to win as a result? | |
Mar 29, 2012 at 17:04 | answer | added | tenfour | timeline score: 3 | |
Mar 29, 2012 at 16:55 | history | asked | ayckoster | CC BY-SA 3.0 |