Timeline for In X3, will auto-aiming handle multiple weapon types?
Current License: CC BY-SA 3.0
8 events
when toggle format | what | by | license | comment | |
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Apr 22, 2012 at 22:33 | vote | accept | Axiom | ||
Apr 17, 2012 at 22:45 | comment | added | l I | +1 I just tested this in game with PBE and HEPTs (huge speed difference) it definitely did not auto aim both on the same target (the HEPTs tracked while the PBEs all missed) | |
Apr 17, 2012 at 13:31 | comment | added | user12190 | Added another source for my comment | |
Apr 17, 2012 at 13:31 | history | edited | user12190 | CC BY-SA 3.0 |
added 704 characters in body
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Apr 16, 2012 at 13:10 | comment | added | l I | you are applying logic to a video game? :P I'll have to test this later but its not impossible the game auto corrects for different projectile speeds | |
Apr 16, 2012 at 13:09 | comment | added | user12190 | Well, it is logic. Different weapons have different projectile speeds, which will result in different shooting angles for each weapon. | |
Apr 16, 2012 at 1:11 | comment | added | l I | Are you sure this is still true for AP? | |
Apr 16, 2012 at 0:59 | history | answered | user12190 | CC BY-SA 3.0 |