Timeline for How do I benchmark BF3 graphics performance (FPS)?
Current License: CC BY-SA 3.0
12 events
when toggle format | what | by | license | comment | |
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Apr 18, 2012 at 19:37 | vote | accept | Nilzor | ||
Apr 18, 2012 at 19:36 | vote | accept | Nilzor | ||
Apr 18, 2012 at 19:37 | |||||
Apr 16, 2012 at 14:14 | vote | accept | Nilzor | ||
Apr 17, 2012 at 8:28 | |||||
Apr 16, 2012 at 13:01 | comment | added | Serge Bekenkamp | @Bora no it isn't but as far as i am aware there is no other way to do any kind of benchmark within battlefield 3 | |
S Apr 16, 2012 at 12:53 | history | suggested | Sathyajith Bhat | CC BY-SA 3.0 |
pseudo HTML -> Markdown, guide to markdown -> http://gaming.stackexchange.com/editing-help, formatting
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Apr 16, 2012 at 12:34 | comment | added | DrFish | This is not benchmarking.. | |
Apr 16, 2012 at 11:27 | comment | added | Nilzor | Exactly, @Doomsknight . I'm am bit surprised if this is the way "professional benchmarkers" do their instrumenting, but again - if it's the only way then thats what we've got. | |
Apr 16, 2012 at 10:52 | comment | added | IAmGroot | What he means is different things will happen.. For example maybe the second time you see more explosions etc creating more factors that effect the fps. But as you suggest, running a section of a mission is best as things will tend to stay the same. Just run from A to B without stopping. And things should be mimicked as fair as possible. | |
Apr 16, 2012 at 10:46 | comment | added | GTX OC | Absolutely.This is the best way IMO to get a consistent result of a card X giving Y FPS in Z game .Nothing beats real life testing . | |
Apr 16, 2012 at 10:34 | review | Suggested edits | |||
S Apr 16, 2012 at 12:53 | |||||
Apr 16, 2012 at 10:31 | comment | added | Nilzor | Ok so you're saying i actually have to play the game manually, right? When I repeat the process with different settings, there are more factors than just the settings that differ because I'm actually playing a live game. If this is the only/best way, I accept that. | |
Apr 16, 2012 at 9:40 | history | answered | GTX OC | CC BY-SA 3.0 |