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Apr 18, 2012 at 19:37 vote accept Nilzor
Apr 18, 2012 at 19:36 vote accept Nilzor
Apr 18, 2012 at 19:37
Apr 16, 2012 at 14:14 vote accept Nilzor
Apr 17, 2012 at 8:28
Apr 16, 2012 at 13:01 comment added Serge Bekenkamp @Bora no it isn't but as far as i am aware there is no other way to do any kind of benchmark within battlefield 3
S Apr 16, 2012 at 12:53 history suggested Sathyajith Bhat CC BY-SA 3.0
pseudo HTML -> Markdown, guide to markdown -> http://gaming.stackexchange.com/editing-help, formatting
Apr 16, 2012 at 12:34 comment added DrFish This is not benchmarking..
Apr 16, 2012 at 11:27 comment added Nilzor Exactly, @Doomsknight . I'm am bit surprised if this is the way "professional benchmarkers" do their instrumenting, but again - if it's the only way then thats what we've got.
Apr 16, 2012 at 10:52 comment added IAmGroot What he means is different things will happen.. For example maybe the second time you see more explosions etc creating more factors that effect the fps. But as you suggest, running a section of a mission is best as things will tend to stay the same. Just run from A to B without stopping. And things should be mimicked as fair as possible.
Apr 16, 2012 at 10:46 comment added GTX OC Absolutely.This is the best way IMO to get a consistent result of a card X giving Y FPS in Z game .Nothing beats real life testing .
Apr 16, 2012 at 10:34 review Suggested edits
S Apr 16, 2012 at 12:53
Apr 16, 2012 at 10:31 comment added Nilzor Ok so you're saying i actually have to play the game manually, right? When I repeat the process with different settings, there are more factors than just the settings that differ because I'm actually playing a live game. If this is the only/best way, I accept that.
Apr 16, 2012 at 9:40 history answered GTX OC CC BY-SA 3.0