Skip to main content
Use common term instead of one I made up
Source Link
user3389
user3389
  1. Paradigm juggle1Juggle Relentless Assault (RAV/COM/RAV) paradigms using ATB Refresh1 to stagger Raspatil
  2. Use Lightning's Army of One feral link ability to increase the stagger chain to 750-800%2
  3. Increase the stagger chain to 900% in Relentless Assault
  4. Switch to Aggression (COM/COM/RAV) until adds are summoned
  5. Only switch to the adds a few seconds after summoned to maximize time on Raspatil
  6. Kill adds before Beseech
  7. Switch to Diversity to heal myself back up to the green zone3
  8. Go to step 1.

Note 1: To paradigm juggleTo use the ATB Refresh mechanic, perform a full ATB bar of abilities, let them resolve, then immediately switch paradigms: doing so will immediately fill your ATB gauge. This has ~10 second cooldown, so the strategy is usually:

  1. Paradigm juggle1 Relentless Assault (RAV/COM/RAV) to stagger Raspatil
  2. Use Lightning's Army of One feral link ability to increase the stagger chain to 750-800%2
  3. Increase the stagger chain to 900% in Relentless Assault
  4. Switch to Aggression (COM/COM/RAV) until adds are summoned
  5. Only switch to the adds a few seconds after summoned to maximize time on Raspatil
  6. Kill adds before Beseech
  7. Switch to Diversity to heal myself back up to the green zone3
  8. Go to step 1.

Note 1: To paradigm juggle, perform a full ATB bar of abilities, let them resolve, then immediately switch paradigms: doing so will immediately fill your ATB gauge. This has ~10 second cooldown, so the strategy is usually:

  1. Juggle Relentless Assault (RAV/COM/RAV) paradigms using ATB Refresh1 to stagger Raspatil
  2. Use Lightning's Army of One feral link ability to increase the stagger chain to 750-800%2
  3. Increase the stagger chain to 900% in Relentless Assault
  4. Switch to Aggression (COM/COM/RAV) until adds are summoned
  5. Only switch to the adds a few seconds after summoned to maximize time on Raspatil
  6. Kill adds before Beseech
  7. Switch to Diversity to heal myself back up to the green zone3
  8. Go to step 1.

Note 1:To use the ATB Refresh mechanic, perform a full ATB bar of abilities, let them resolve, then immediately switch paradigms: doing so will immediately fill your ATB gauge. This has ~10 second cooldown, so the strategy is usually:

Remove typo that almost triples the actual value, remove mentions of unused stuff to prevent confusion, adjust some awkward wordings
Source Link
user3389
user3389
  • Crystarium: completed
  • Weapon: Odinblade (156/160 fragments)
  • Accessories: Not used (Collector's Catalog and Grimoire Hat)
  • Strength: 988
  • Magic: 1642642
  • HP: 8,562
  • Lightning (RAV): level 13, no infusions
  • Green Chocobo (MED): level 99, infused with Feral Speed II and Role Resonance (not used)
  • Third slot wasn't used, but I'd suggest a sentinel for Combat Clinic (MED/MED/SEN) if needed

Unfortunately, Raspatil's attack cycle is a bit faster than mine;mine: adds get summoned earlier and earlier in the stagger period and you start to get too low in health. So after the second or third stagger, I started switching to Diversity and targeting the adds immediately after they were summoned. This provided less time for damaging Raspatil, but kept the situation from spiraling out of control.

After the 5th or 6th stagger, Raspatil essentially lapped my cycle and caused me to almost miss a stagger almost entirely. This washappened to be a blessing in disguise as it essentially resynced our attack cycles.

Once Raspatil was down to 25%, I used Serah and Noel's ultimates when the chain gauge was up to 850-900%850–900%, I used Serah and Noel's ultimate attacks, Ultima Arrow and Meteor Javelin. Then I started to get a little more aggressive as well, staying in the Aggression phase of my attack cycle for longer. Raspatil died while all the adds were active, so I just finished them off and completed the encounter.

  • Crystarium: completed
  • Weapon: Odinblade (156/160 fragments)
  • Accessories: Not used (Collector's Catalog and Grimoire Hat)
  • Strength: 988
  • Magic: 1642
  • HP: 8,562
  • Lightning (RAV): level 13, no infusions
  • Green Chocobo (MED): level 99, infused with Feral Speed II and Role Resonance (not used)
  • Third slot wasn't used, but I'd suggest a sentinel for Combat Clinic (MED/MED/SEN) if needed

Unfortunately, Raspatil's attack cycle is a bit faster than mine; adds get summoned earlier and earlier in the stagger period and you start to get too low in health. So after the second or third stagger, I started switching to Diversity and targeting the adds immediately after they were summoned. This provided less time for damaging Raspatil, but kept the situation from spiraling out of control.

After the 5th or 6th stagger, Raspatil essentially lapped my cycle and caused me to miss a stagger almost entirely. This was a blessing in disguise as it essentially resynced our attack cycles.

Once Raspatil was down to 25%, I used Serah and Noel's ultimates when the chain gauge was up to 850-900%. I started to get a little more aggressive as well, staying in Aggression longer. Raspatil died while all the adds were active, so I just finished them off and completed the encounter.

  • Crystarium: completed
  • Weapon: Odinblade (156/160 fragments)
  • Accessories: Not used
  • Strength: 988
  • Magic: 642
  • HP: 8,562
  • Lightning (RAV): level 13, no infusions
  • Green Chocobo (MED): level 99, infused with Feral Speed II
  • Third slot wasn't used, but I'd suggest a sentinel for Combat Clinic (MED/MED/SEN) if needed

Unfortunately, Raspatil's attack cycle is a bit faster than mine: adds get summoned earlier and earlier in the stagger period and you start to get too low in health. So after the second or third stagger, I started switching to Diversity and targeting the adds immediately after they were summoned. This provided less time for damaging Raspatil, but kept the situation from spiraling out of control.

After the 5th or 6th stagger, Raspatil essentially lapped my cycle and caused me to almost miss a stagger entirely. This happened to be a blessing in disguise as it essentially resynced our attack cycles.

Once Raspatil was down to 25% and the chain gauge was up to 850–900%, I used Serah and Noel's ultimate attacks, Ultima Arrow and Meteor Javelin. Then I started to get a little more aggressive, staying in the Aggression phase of my attack cycle for longer. Raspatil died while all the adds were active, so I just finished them off and completed the encounter.

Copyediting, clarifications
Source Link
user3389
user3389

While I had a relatively easy time likely due to my party's relative power, it's mostly about dealing with Raspatil's attack cycle being faster than yours. Raspatil has two gotchas:

  • You need to kill all the adds summoned before Raspatil casts Beseech. It will happen after a (somewhat extended) period time after every summon, so you can't stop focusing on adds until the end of the encounter.

  • You need to manage wounds to prevent yourself from getting into situations where your your party's max HP havehas been capped in the yellow zone, providing an opportunity for Raspatil to one shot you even with a dedicated healer.

  • Lightning (RAV): level 13, no infusions
  • Green Chocobo (MED): level 99, infused with Feral Speed II and Role Resonance (not used)
  • Third slot wasn't used, wouldbut I'd suggest a sentinel for Combat Clinic (MED/MED/SEN) if needed
  • Relentless Assault (RAV/COM/RAV) — Default
  • Relentless Assault (RAV/COM/RAV)
  • Diversity (RAV/COM/MED)
  • Aggression (COM/COM/RAV)
  • Fifth and sixth slots not used, wouldbut I'd suggest Combat Clinic (MED/MED/SEN) or Discretion (COM/MED/MED) if you can't heal fast enough in Diversity
  1. Paradigm juggle1 Relentless Assault (RAV/COM/RAV) to stagger Raspatil
  2. Use Lightning's Army of One feral link ability to pumpincrease the stagger chain up to 750-800%2
  3. PumpIncrease the stagger chain up to 900% in Relentless Assault
  4. Switch to Aggression (COM/COM/RAV) until adds wereare summoned
  5. Only switch to the adds a few seconds after summoned to maximize time on Raspatil
  6. Kill adds before Beseech
  7. Switch to Diversity to bringheal myself back up to the green zone3
  8. Go to step 1.

Unfortunately, Raspatil's attack cycle is a bit faster than mine, somine; adds get summoned earlier and earlier in the stagger period, and you start to get too low in health. So after the second or third stagger, I started switching to Diversity and targeting the adds immediately after they were summoned. This provided less time for damaging Raspatil, but kept the situation from spiraling out of control.

After the 5th or 6th stagger, Raspatil essentially lapped my cycle causingand caused me to miss a stagger almost entirely. This was a blessing in disguise, as it essentially resynced our attack cycles.

Once Raspatil was down to 25%, I used Serah and Noel's ultimates when the chain gauge was up to 850-900%. I also started to get a little more aggressive as well, staying in Aggression longer. Raspatil died while all the adds were active, so I just finished them off and completed the encounter.

Note 3: If my party's average max HP was 75% of what it should be due to wounds, I took one actionturn during this period to pop a Wound Potion to allow my Green Chocobo to heal me back into the green areazone.

While I had a relatively easy time likely due to my party's relative power, it's mostly about dealing with Raspatil's attack cycle being faster than yours. Raspatil has two gotchas:

  • You need to kill all the adds summoned before Raspatil casts Beseech. It will happen after a (somewhat extended) period time after every summon, so you can't stop focusing on adds until the end of the encounter.

  • You need to manage wounds to prevent yourself from getting into situations where your your max HP have been capped in the yellow zone.

  • Lightning (RAV): level 13, no infusions
  • Green Chocobo (MED): level 99, infused with Feral Speed II and Role Resonance (not used)
  • Third slot wasn't used, would suggest a sentinel for Combat Clinic (MED/MED/SEN) if needed
  • Relentless Assault (RAV/COM/RAV) — Default
  • Relentless Assault (RAV/COM/RAV)
  • Diversity (RAV/COM/MED)
  • Aggression (COM/COM/RAV)
  • Fifth and sixth slots not used, would suggest Combat Clinic (MED/MED/SEN) or Discretion (COM/MED/MED) if you can't heal fast enough in Diversity
  1. Paradigm juggle1 Relentless Assault (RAV/COM/RAV) to stagger Raspatil
  2. Use Lightning's Army of One feral link ability to pump the stagger chain up to 750-800%2
  3. Pump the stagger chain up to 900% in Relentless Assault
  4. Switch to Aggression (COM/COM/RAV) until adds were summoned
  5. Only switch to the adds a few seconds after summoned to maximize time on Raspatil
  6. Kill adds before Beseech
  7. Switch to Diversity to bring myself back up to the green zone3
  8. Go to step 1.

Unfortunately, Raspatil's attack cycle is a bit faster than mine, so adds get summoned earlier and earlier in the stagger period, and you start to get too low in health. So after the second or third stagger, I started switching to Diversity and targeting the adds immediately after they were summoned. This provided less time for damaging Raspatil, but kept the situation from spiraling out of control.

After the 5th or 6th stagger, Raspatil essentially lapped my cycle causing me to miss a stagger almost entirely. This was a blessing in disguise, as it essentially resynced our attack cycles.

Once Raspatil was down to 25%, I used Serah and Noel's ultimates when the chain gauge was up to 850-900%. I also started to get a little more aggressive, staying in Aggression longer. Raspatil died while all the adds were active, so I just finished them off and completed the encounter.

Note 3: If my max HP was 75% of what it should be due to wounds, I took one action during this period to pop a Wound Potion to allow my Green Chocobo to heal me back into the green area.

While I had a relatively easy time likely due to my party's power, it's mostly about dealing with Raspatil's attack cycle being faster than yours. Raspatil has two gotchas:

  • You need to kill all the adds summoned before Raspatil casts Beseech. It will happen after a (somewhat extended) period time after every summon, so you can't stop focusing on adds until the end of the encounter.

  • You need to manage wounds to prevent yourself from getting into situations where your your party's max HP has been capped in the yellow zone, providing an opportunity for Raspatil to one shot you even with a dedicated healer.

  • Lightning (RAV): level 13, no infusions
  • Green Chocobo (MED): level 99, infused with Feral Speed II and Role Resonance (not used)
  • Third slot wasn't used, but I'd suggest a sentinel for Combat Clinic (MED/MED/SEN) if needed
  • Relentless Assault (RAV/COM/RAV) — Default
  • Relentless Assault (RAV/COM/RAV)
  • Diversity (RAV/COM/MED)
  • Aggression (COM/COM/RAV)
  • Fifth and sixth slots not used, but I'd suggest Combat Clinic (MED/MED/SEN) or Discretion (COM/MED/MED) if you can't heal fast enough in Diversity
  1. Paradigm juggle1 Relentless Assault (RAV/COM/RAV) to stagger Raspatil
  2. Use Lightning's Army of One feral link ability to increase the stagger chain to 750-800%2
  3. Increase the stagger chain to 900% in Relentless Assault
  4. Switch to Aggression (COM/COM/RAV) until adds are summoned
  5. Only switch to the adds a few seconds after summoned to maximize time on Raspatil
  6. Kill adds before Beseech
  7. Switch to Diversity to heal myself back up to the green zone3
  8. Go to step 1.

Unfortunately, Raspatil's attack cycle is a bit faster than mine; adds get summoned earlier and earlier in the stagger period and you start to get too low in health. So after the second or third stagger, I started switching to Diversity and targeting the adds immediately after they were summoned. This provided less time for damaging Raspatil, but kept the situation from spiraling out of control.

After the 5th or 6th stagger, Raspatil essentially lapped my cycle and caused me to miss a stagger almost entirely. This was a blessing in disguise as it essentially resynced our attack cycles.

Once Raspatil was down to 25%, I used Serah and Noel's ultimates when the chain gauge was up to 850-900%. I started to get a little more aggressive as well, staying in Aggression longer. Raspatil died while all the adds were active, so I just finished them off and completed the encounter.

Note 3: If my party's average max HP was 75% of what it should be due to wounds, I took one turn during this period to pop a Wound Potion to allow my Green Chocobo to heal me back into the green zone.

added 195 characters in body
Source Link
user3389
user3389
Loading
Source Link
user3389
user3389
Loading