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May 6, 2012 at 13:46 comment added user3389 @JasonBerkan I looked at FF13-2's battle primers and it's not mentioned there, either. I'm inclined to agree with what you said in chat that this might be too "Why did they design it this way?", although it's a shame we don't have any question here devoted to the ATB Refresh mechanic. Maybe this could be reworded to be "Why would I use ATB Refresh?" or something similar: shouldn't invalidate the answers.
May 4, 2012 at 5:12 history edited user3389 CC BY-SA 3.0
Affects both games.
May 4, 2012 at 4:32 answer added Lightning timeline score: 1
Sep 10, 2010 at 18:41 history edited au revoir
edited tags
Aug 31, 2010 at 16:52 history edited au revoir CC BY-SA 2.5
deleted 36 characters in body; edited title
Aug 31, 2010 at 2:54 answer added Keaanu timeline score: 8
Aug 31, 2010 at 2:33 comment added au revoir Perhaps the first paradigm switch, which has a long animation, but after that, switching paradigms takes almost no time at all, and when you have 5 ATB bars, you can see it fill the moment the switch is made.
Aug 30, 2010 at 22:33 comment added Macha I always just assumed that it filled naturally during the animation, and the animation was longer than the time it took to fill.
Aug 30, 2010 at 22:04 history asked au revoir CC BY-SA 2.5