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Aug 31, 2010 at 14:07 comment added Keaanu It's not a feature that's going to be explicitly documented. Think in terms of any platform adventure you've played where your character is allowed to dodge-roll forward. If the roll speed is faster than your run speed, then there will likely be a short pause in your character's movement upon standing again. This prevents you from gaining a speed advantage by repeatedly rolling instead of running. The feature is implemented so that you can't gain an unfair advantage through constant state manipulation.
Aug 31, 2010 at 6:10 comment added au revoir However, neither expecting the ATB bar to be filled, nor the ATB bar reset are referred to in the documentation, and I'm not seeing a reset occur (assuming by reset, you mean the ATB bar resets to empty). On one switch, the ATB bar continues to grow from the point where you switched. On the next switch, the ATB bar jumps to full.
Aug 31, 2010 at 2:55 comment added Keaanu It may, however, be more likely to retain your ATB gauge when switching back to a paradigm that you just came from, to allow an unpenalized sort of "undo" action.
Aug 31, 2010 at 2:54 history answered Keaanu CC BY-SA 2.5