Timeline for How to efficiently scout early drops en route?
Current License: CC BY-SA 2.5
8 events
when toggle format | what | by | license | comment | |
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Sep 8, 2010 at 5:47 | comment | added | user1978 | You can see the circle without seeing the tower. This can be abused, for example by poking in with some units while the army gathers at another position just outside of the range. This can cause panic for the terran so he sends all units to the wrong place and is not in position when the main army enters the sensor range. This doesn't mean that sensor towers are bad, just that you shouldn't fully trust in what they seem to show. | |
Sep 8, 2010 at 3:21 | comment | added | MetaGuru | Right, unless you didn't know they were there? But I was sure that anyone could see the circle regardless of if they have ever actually gained vision of the tower. | |
Sep 8, 2010 at 2:23 | comment | added | Albort | @Shogun: If you were building sensor towers around my base, my first point of call would be to destroy them...to the point of destroying it/them as soon as it/they went up...unless you plan of defending them fiercely......... | |
Sep 7, 2010 at 19:27 | comment | added | jblaske | They can only see the ring of influence if they see the tower itself. Until that point they have no idea. | |
Sep 7, 2010 at 18:52 | comment | added | MetaGuru | I'm talking about 6-9 minutes in though, I suppose I could build sensor towers around their base, but can't the enemy see the sensor tower feedback on their map? | |
Sep 7, 2010 at 16:50 | comment | added | jblaske | If you don't have the resources for a sensory tower at that point in the game, you might want to re-evaluate your econ structure. | |
Sep 7, 2010 at 16:41 | comment | added | MetaGuru | I can't spend money on those early it will kill my military, also I want to see at their base not once it arrives. | |
Sep 7, 2010 at 16:38 | history | answered | jblaske | CC BY-SA 2.5 |