Timeline for Playing Diablo 3 and WoW behind a DD-WRT router
Current License: CC BY-SA 3.0
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Jun 13, 2012 at 8:55 | comment | added | speakr | @Andomar: You are right, I deleted my comment. However, it does not explain why the OP does not get disconnects when using just one computer. Also, creating port forwarding rules as a workaround may be difficult since you don't know which client ports will be used for your connections. And using the DMZ is no solution, in my opinion. | |
Jun 13, 2012 at 8:14 | comment | added | Andomar |
@speakr: A forwarding rule will forward the packet even if the modem forgot about the game connection. This problem is typically caused by a low /proc/sys/net/ipv4/ip_conntrack_max value on cheap routers. This is consistent with the OP's story: a DMZ (global forwarding rule) prevents his game from dropping.
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Jun 5, 2012 at 16:02 | comment | added | Andomar | Some modems lose track of a tcp session at some point (say 20 minutes.) Without a port forwarding rule, the server can no longer reply to the client until a new TCP session is started. | |
Jun 5, 2012 at 15:32 | comment | added | Jake | Now that my machine is out of the DMZ I disconnect any time the other two do. | |
Jun 5, 2012 at 15:31 | comment | added | Jake | I have disabled my firewall, moved out of the dmz, disabled all my manual port forwarding rules and enabled UPnP. This is the second router I've tried this week. The first one was a generic belkin from walmart. WIth it we would only disconnect at load screens (and only some times). Now we are on a router running dd-wrt firmware. It is on loan until we figure out our network issues. Even with the firewall off we are having problems. If it helps any to know: it doesn't matter which combo of d3/wow we play. 3 on d3 0 on wow or 3 on wow 0 on d3... still disconnects. | |
Jun 5, 2012 at 7:56 | history | answered | speakr | CC BY-SA 3.0 |