Timeline for Dealing with Protoss and Terran players that turtle up
Current License: CC BY-SA 3.0
6 events
when toggle format | what | by | license | comment | |
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Nov 30, 2012 at 13:56 | vote | accept | Justin | ||
Jul 9, 2012 at 18:52 | comment | added | Fadeway | Why a downvote? Did I make it too long? | |
Jul 8, 2012 at 17:49 | history | edited | Fadeway | CC BY-SA 3.0 |
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Jul 8, 2012 at 17:42 | history | edited | Fadeway | CC BY-SA 3.0 |
added 412 characters in body
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Jul 8, 2012 at 17:19 | comment | added | Fadeway | As an addendum, the premier high-tech max-army versus max-army zerg composition is made up of purely broodlords with a varying number of corruptors thrown in. Your initial corruptor supply should easily deal with a reasonable number of void rays even with somewhat low unit production, and brood lords just happen to demolish static defenses, siege tanks, and most ground units, often without taking a single point of damage themselves. Just remember to cackle maniacally as you throw broodlings from outside his turtle's firing range. | |
Jul 8, 2012 at 16:59 | history | answered | Fadeway | CC BY-SA 3.0 |