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Raven Dreamer
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Short answer: Yes. Soil is just as deadly as stone when it comes to cave ins.

Rather than dig the ridge out from under it, go up one z-level and tell your dwarves to channel instead. They'll clear the same area, but as channeling also removes the soil floor tiles, it won't result in any cave-ins. (Though you may need to clear some trees, biome depending)

A safer alternative is to turn the hill into Upward Ramps (with R or r, I think?) and then remove the ramps with z. A two-step process, but no cave-ins, and no falling dwarves (even 1 z-level falls occasionally cause injuries).

Short answer: Yes. Soil is just as deadly as stone when it comes to cave ins.

Rather than dig the ridge out from under it, go up one z-level and tell your dwarves to channel instead. They'll clear the same area, but as channeling also removes the soil floor tiles, it won't result in any cave-ins. (Though you may need to clear some trees, biome depending)

Short answer: Yes. Soil is just as deadly as stone when it comes to cave ins.

Rather than dig the ridge out from under it, go up one z-level and tell your dwarves to channel instead. They'll clear the same area, but as channeling also removes the soil floor tiles, it won't result in any cave-ins. (Though you may need to clear some trees, biome depending)

A safer alternative is to turn the hill into Upward Ramps (with R or r, I think?) and then remove the ramps with z. A two-step process, but no cave-ins, and no falling dwarves (even 1 z-level falls occasionally cause injuries).

Source Link
Raven Dreamer
  • 172.3k
  • 137
  • 677
  • 967

Short answer: Yes. Soil is just as deadly as stone when it comes to cave ins.

Rather than dig the ridge out from under it, go up one z-level and tell your dwarves to channel instead. They'll clear the same area, but as channeling also removes the soil floor tiles, it won't result in any cave-ins. (Though you may need to clear some trees, biome depending)