My stratstrategy so far has been to get as many of the companions as i can and max one of each stat on different ones (the party skills only of course, and research the noble companions. best tog ear them for being a Lord rather than party member). 10 in woundtreatmentwound treatment, surgery, first aid, trainer and pathfindingpath finding makes your downtime very...short.
Infantry:Nord Nord Huscarls (best melee, even over hired blades. Also has thrown weapons to whittle away the enemy ranks before the even clash.)
Archers: Rhodok Sharpshooters and Nord Vet archers. I mix and match because iI feel rhodoks while powerful in ranged combat, they cannot move and fire and their melee skills kind of stink. The nord vets are better at melee defense if cavalry happen to get through.
Cavalry: mix of merc cav, Saranid horsemen/mamlukes and swadian Knights/MAA. (While very expensive to upkeep, a compeltelycompletely cavalry army of this mix offers very good NON-SIEGE victory. Never bring cavlarycavalry to a siege, they will die or be incapacitated quickly compared to hiredbladeshired blades and huscarls.
- Swadian Knights/ Sarranid Mameluke (Knights have better armor/hp, Mameluke have better weapons/manuever/speed/dmg)
- Mercenary Cavalry/slaverchief (the entire line is pretty dang awesome, more later) Vagir kngihts/Khergit Lancers (refer to top, repalce swadia with vaegir and sarranid with Khergit)
- Nords don't like ponies apparently.
For sieges iI have everyone hold their fire, and station my archers behind my huscarls (if iI bring archers, sometimes i don't). I then go up the ramp/siege tower behind the second rank of huscarls (so i'mI'm in the third 'set' to hit the walls). I then jump down and get to the opposite wall of the castle/town (if there is an opposite wall) and have the archers hold that position so they can pepper the enemy with arrows from behind. iI then sit back and keep enemies off my archers.
- Riding to 5
- Leadership 10 (dat paycheck shrinker)
- prisoner management 5 (explained later)
- invo manage 5 (explained later)
- then iI alternate points into Ironflesh/shield/powerstrike/powerdraw/weaponmaster
Get as many of the Manhunter line as you can (iI usually stop at 50-100, they are pretty spendy) and add a small mix of other cav units too. Use this as your main "field engagment" force. Capture as many enemies as you can hold and barracks them in this city.
When you get a certain troop PAST what youc anyou can carry for prisoners, put ALL of your troops into the barracks and grab that troops set out. Set camp recruit them (if they accept) then IMMEDIATELY barracks them. DONOTDO NOT grab your old crew back out yet, unless they have better than "below average" morale as you risk losing some to desertion. Grab any over that and go find looter/bandits AND SLAUGHTER THEM until your morale is back to average/below average on the troops in your city.
If you get too low on cash you can also sell these prisoners as an 'emergency bank account' :) Then
Then go back about your business.
Inventory ManagmentManagement
When looting the enemy after a battle i ONLY pick up items worth atleastat least 200 gold (until i get my bags full). when my bags are full and imI'm on my way to a friendly (or neutral) city to sell iI still battle (morale is important, so are prisoners if iI can get my hand on em) iI will start repalcing lo0wreplacing low value, nonfood/alternate weapon items with higher value gear, startignstarting at the lowest value and replacing my way up.
- Horses/tradegoods, they both sell very well usually.
- Armor usually sells at an acceptable rate over weapons.
- Weapons (thrown too, but not arrows/bolts)
- ammo because i'tsit's usually the lower value battle-loot
I usually don't worry about honor before iI get to around 750-1250 renown. Keeping your army outfitted/paid/upgraded is more important then moral feelings and as such should be your first concern. When you finally start warring with other factions (be it by yourself, helping a claimant or a faction) you can keep attacking caravans that ARE on the enemy side but almost always let enemy lords go (inc faction with them usually). iI only keep kings for ransom, or if imI'm doing a 'capture an enemy lord' quest iI will not release my next captured lord. It will make it so you have more enemies to train your troops off of (enemy lords keep recruiting when you release them) but also makes defending your realm a more challenging objective.
A word of advice, do not try to persuade lords to defect until you have a VERY high relationship with them, iI have a game iI enabled cheats on (and import/exported my character for max stats). She has 109 relation with Jarl Olaf but he just refused her attmpt to defect to Swadia (he is mad at ragnar, mad at most of the jarls and loved my reason he should defect. he also fealt safer among my faction than his own).
General Engagements Army(ies) vs Army(ies) on a random battlefield. You will be in ALOTA LOT of these. . Reasons to battle in general engagements:
Morale. Morale is raised every time you win a battle that required even half an effort. No reward for going 200 vs 3 enemies.
Relation. Saving villagers/caravans from enemies or bandits increaesincreases your faction with that realm.
Money. Battlefield loot is pretty valuable and often yields upgrades for your companions. Never buy your companions gear unless you have the cash. give them hand-me-downs or downgrades from you.
Experience for you, your companions and your troops. Avoid getting into long drawn-out battles if you do not have a companion with surgery at 10 (increased chance that fatally struck troops will be incapacitated instead)
Average Castle garrison WITHOUT an occupying lord(s) is roughly 80-200. Average City garrison WITHOUT occupying lord(s) is roguhlyroughly 200-450.
- Storming a castle is very costly, in terms of time AND money/troops. You lose food while waiting to build ladders/towers and are vulnerable to being counter-attacked/surrounded.
- Storming a City is the same as above, but even-more so.
- The lord you are taking it from will, for some unknown reason, NOT LIKE YOU!
- a freshly taken city/castle by an NPC lord is rarely left with a sizable defending force, leaving you to do it or left it to be counter-sieged.
- messes with prosperity ALOTA LOT if you/your faction raided the villages nearby, leaving you an economic mess.
Hope some of that helps you. thatsThat's all from my personal experience playing for over 300 hour or my own personal summary of what iI have read from other sources/the wiki.
Also, try makeingmaking friends with enemy lords. at the cost of some relationship points some of them will agree to avoid the battle, making it so the other lords have to catch up to you if they still want to fight.