Timeline for What factors influence the speed of the rebel fleet?
Current License: CC BY-SA 3.0
13 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
Dec 10, 2013 at 21:23 | comment | added | user9983 | @agent86 Fine, I'll test it later you lazy bum! :P | |
Dec 10, 2013 at 21:14 | comment | added | agent86 | @OrigamiRobot, I don't know. Someone should ask that and/or test it. It would influence my answer if that were the case. | |
Dec 10, 2013 at 21:13 | vote | accept | Mad Scientist | ||
Dec 10, 2013 at 21:06 | comment | added | user9983 | Does distance between nodes affect fleet progression? | |
Oct 1, 2012 at 16:00 | comment | added | Allen Gould | Also worth noting that some nebulas do not give the full delay benefit - they're marked on the tooltips as such. (Not in front of the game, but it's something to the effect of "the rebels know about this nebula and planned for it") | |
Sep 27, 2012 at 13:08 | comment | added | Samthere | @Chuim All it does is let your FTL drive charge faster than your piloted engines would normally allow it, meaning you can jump out of combat or a dangerous beacon that much sooner. | |
Sep 26, 2012 at 11:16 | comment | added | user2640 | @Chuim: No. (15 characters) | |
Sep 26, 2012 at 4:47 | comment | added | Chuim | And how about the FTL Recharge Booster augmentation? Does it change the rebel advance? | |
Sep 21, 2012 at 4:49 | comment | added | Brian Ortiz | Indeed they are not slowed by nebula systems. | |
Sep 17, 2012 at 18:43 | comment | added | Holger | @JoeWreschnig Ah yeah, my bad. Can't edit my comment though | |
Sep 17, 2012 at 11:04 | comment | added | user2640 | @Holger, Mercenaries, not pirates. | |
Sep 17, 2012 at 8:56 | comment | added | Holger | There are also Pirates that can be paid to slow them down and some Rebel fighters that upon defeat will surrender and you can ask them to slow the rebel fleet down. | |
Sep 14, 2012 at 17:42 | history | answered | agent86 | CC BY-SA 3.0 |