Timeline for How can I avoid a tedious end-game?
Current License: CC BY-SA 2.5
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Oct 13, 2010 at 0:56 | comment | added | user4040 | Not sure higher difficulty helps in most cases. One pattern I get often is that serious conflicts with AI start coming up early-mid game and are resolved one way or the other by late mid-game (then tediousness sets in). Maybe my general strategy is just flawed, but with this pattern higher difficulty will just mean that I lose more of the mid-game conflicts. | |
Oct 8, 2010 at 13:06 | comment | added | Feral Chimp | Thanks, I'll try bumping up the difficulty. Playing humans may help too when I can find a big block of time. A major cause of the problem is that the AI doesn't know how or when to concede. Faced with an obviously overwhelming force, most players would probably just say GG and leave. The AI doesn't know when it's licked. | |
Oct 7, 2010 at 12:37 | comment | added | bwarner | I don't know that this helps though. I'm currently playing on Immortal, and had several games of being defeated. Then I got off to a good start, and I'm back in the situation Andy describes. I'm playing it through so that I get "credit" for my first win, and so I can get an idea of how the end game plays, but its been a pretty clear win since the medieval age. I'm not sure that means I should move up more, it just means that if you're going to win Civ, you're going to do it early. | |
Oct 7, 2010 at 7:52 | comment | added | Oak | I also recommend this. If you find yourself dominating everyone and being able to go whatever victory condition you want, it probably means you're playing on a lower difficulty level than your skill allows you to. | |
Oct 7, 2010 at 3:25 | history | answered | Raven Dreamer | CC BY-SA 2.5 |