Timeline for Is there a way to stop enemies from boarding?
Current License: CC BY-SA 3.0
9 events
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Jun 15, 2020 at 8:59 | history | edited | CommunityBot |
Commonmark migration
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May 28, 2014 at 18:56 | comment | added | spudone | I believe you can also hack the teleporter system on the enemy ship. Although you'll probably need the Zoltan shield or cloak along with it to buy you enough time to completely prevent boarders. There's also a super shield drone as another option. | |
Feb 5, 2014 at 15:25 | comment | added | Thomas | On rebel (or is it federation?) ships, depending on the crew's starting positions, an ion bomb (with the pre-igniter) may be able to neutralize the teleporter before the crew can reach it, it happened to me today. For the smaller mantis ships, though, I think there is no way to disable it in time without cloaking. | |
Sep 25, 2012 at 6:02 | vote | accept | Lyrion | ||
Sep 24, 2012 at 14:48 | comment | added | Joren | Note that the Stealth ship has built-in Stealth Weapons without using an augmentation slot, so it's relatively effective against boarding attempts right from the start. | |
Sep 24, 2012 at 12:16 | history | edited | Ids | CC BY-SA 3.0 |
Added comment info. Thanks Dj Pirtu
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Sep 24, 2012 at 12:02 | comment | added | DJ Pirtu | The enemy can't teleport to a cloacked ship or retreat their troops from a cloacked ship. If their ship is cloacked, they can still use the teleporter just fine. The same rules apply to the player ship. | |
Sep 24, 2012 at 11:52 | history | edited | Ids | CC BY-SA 3.0 |
added link to the augment, and more info!
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Sep 24, 2012 at 11:46 | history | answered | Ids | CC BY-SA 3.0 |