In Torchlight 2, every damage you do is decreased by an amount based on the armor value of your enemy. Since all the damage in my tests was Physical Damage, we can focus only on physical armor, but there's no way of knowing the armor of your enemy as far as I know.
When
When I hit the dummy with my regular claws (13 - 19 weapon damage
) I had hits variating between 10
and 17
. Removing 1 claw gave me 12 - 18 weapon damage
and hits between 9
and 16
. I then equiped my high dps claw which gave me 39 - 39 weapon damage
and got hits between 34
and 36
(avg. 35
).
From
From this I concluded the damage decrease done by the dummies armor for this range of damage is between 2
and 4
.
Note
Note that I by no means claim that armor removes a linear amount of damage nor that it doesn't scale with your damage, level, ...
With 1 claw in your righthand and no offhand, this does exactly as it says: it takes your claws dps, takes 88% of it and deals that amount as damage (the final result still has to include armor!). So the higher the dps of your claw, the higher the damage of Eviscerate will be.
With
With my 45 dps
claw I mentioned above, my Eviscerate hit for 37 - 39
(avg. 38
). Indeed, 88% of 45 is 40
. Giving this an armor penalty of 2
gives us the average Eviscerate damage.
Important
Important to note is that this is an increase of damage compared to a regular attack. (an increase of 3 damage
in this case)
Now, how does the damage compare to scenario 1? Does it increase because of dual-wielding, is it the same, does it decrease?
With 1 claw of 22 dps
I got Eviscerate hits of 12
to 20
(avg. 16
).
With 2 claws of 22 dps
I got Eviscerate hits of 14
to 21
(avg. 18
).
Tada
With 1 claw of
22 dps
I got Eviscerate hits of12
to20
(avg.16
).With 2 claws of
22 dps
I got Eviscerate hits of14
to21
(avg.18
).
Tada ! An increase. But by how much and why? I will return to this at the end of scenario 3.
This is the part where it really becomes interesting.
A 45 dps claw in right hand and a 22 dps claw in offhand gives me 41
to 43
damage hits.
A 22 dps claw in right hand and a 45 dps claw in offhand gives me 14
to 21
damage hits.
So
A 45 dps claw in right hand and a 22 dps claw in offhand gives me
41
to43
damage hits.A 22 dps claw in right hand and a 45 dps claw in offhand gives me
14
to21
damage hits.
So it's of the most benefit to ALWAYS put your highest dps weapon in your right hand.
Now with that last result in mind, we return to scenario 2, where we got the same damage as with a 22 dps claw in our offhand (twice an average of 18
). So the stats of our offhand are not important, as long as it's a weapon (see later: shields) you will gain an increase in damage because of dual-wielding.
So
So how much is the increase for dual-wielding? I don't know but from these results it would seem like the increase is equal to floor(dps of righthand / 10)
:
22 dps claw gives an average of
16
damage per Eviscerate hit22 dps claw with an offhand weapon gives an average of
18
damage per Eviscerate hit45 dps claw gives an average of
38
damage per Eviscerate hit45 dps claw with an offhand weapon gives an average of
42
damage per Eviscerate hit
22 dps claw gives an average of 16
damage per Eviscerate hit
22 dps claw with an offhand weapon gives an average of 18
damage per Eviscerate hit
45 dps claw gives an average of 38
damage per Eviscerate hit
45 dps claw with an offhand weapon gives an average of 42
damage per Eviscerate hit
InIn the first case we see an increase of 2
and in the second case an increase of 4
which could be explained by the formula.
So we can just equip a shield as offhand for better survivability?
No
No, the damage output will be the same as if you had only a claw in your right hand (a la scenario 1).
But the increase of damage by dual-wielding is very little, why is it worth to dual-wield then?
This
This was done at level 2 and with no multipliers, skills, ... so the damage increase by dual-wielding should scale better at higher levels, better gear/skills, ...