Timeline for How things are shared when playing LAN?
Current License: CC BY-SA 3.0
9 events
when toggle format | what | by | license | comment | |
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Oct 30, 2012 at 16:31 | comment | added | Alex | Where is there a contradiction? If you're interpreting the bit where it says "players do less damage to monsters" as player scaling, well, it doesn't matter whether monsters or players are scaled, does it? End result is the same. | |
Oct 30, 2012 at 16:26 | vote | accept | PedroJack | ||
Oct 30, 2012 at 16:21 | history | edited | deadly | CC BY-SA 3.0 |
added 307 characters in body
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Oct 30, 2012 at 16:12 | comment | added | deadly | Unfortunate that two pages on the same wiki contradict each other then, but it does seem that mob scaling is correct over player scaling. | |
Oct 30, 2012 at 15:39 | comment | added | Alex | that sounds right - this wiki page supports that | |
Oct 30, 2012 at 15:21 | comment | added | deadly | An anonymous user suggested an edit that implied that monsters scale but players don't. Does any source support that? | |
Oct 30, 2012 at 15:06 | review | Suggested edits | |||
Oct 30, 2012 at 15:19 | |||||
Oct 25, 2012 at 15:49 | comment | added | Alex | Instanced loot is one of the best things about the multiplayer! No treading on each others' toes, especially with >2 players. Just pick up EVERYTHING. Then sell it. Thanks, Mr Slinkyboots the ferret! | |
Oct 25, 2012 at 12:30 | history | answered | deadly | CC BY-SA 3.0 |