Timeline for Is there any research benefit from getting an intact weapon?
Current License: CC BY-SA 3.0
10 events
when toggle format | what | by | license | comment | |
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Nov 21, 2012 at 17:23 | vote | accept | Oscar Foley | ||
Nov 20, 2012 at 20:23 | comment | added | Sergey Grinev | I always wondered why can't u make plasma rifles and broke them into fragments right on base to allow further research :) | |
Nov 20, 2012 at 9:35 | history | edited | vartec | CC BY-SA 3.0 |
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Nov 20, 2012 at 4:55 | comment | added | Augustus Thoo | You cannot sell captured weapons and live aliens in the grey market unlike in X-COM:Apocalypse. I hope Firaxis would allow this feature in future updates. Otherwise, the Arc Thrower feels redundant during later stages in the game. | |
Nov 19, 2012 at 15:29 | comment | added | vartec | @DanPuzey: right, they've made that part bit confusing. | |
Nov 19, 2012 at 15:25 | comment | added | Dan Puzey | No, one alien grenade allows a single soldier to use alien grenades. It is "indefinite" in that the single grenade doesn't get consumed, but you need one grenade per soldier you want to equip - or else use the "upgrade all grenades" project. | |
Nov 19, 2012 at 15:24 | comment | added | vartec | @OrcJMR: you're right, it's a foundry project. | |
Nov 19, 2012 at 15:24 | history | edited | vartec | CC BY-SA 3.0 |
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Nov 19, 2012 at 14:08 | comment | added | Orc JMR | Does one alien grenade really give you infinite supply? Sounds wrong, because if not, what is a foundry project "upgrade all grenades to alien ones" for? | |
Nov 19, 2012 at 13:16 | history | answered | vartec | CC BY-SA 3.0 |