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Raven Dreamer
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My lingo is a little bit rusty, but I believe the term they're talking about is dodge-impact. Basically, if you press the Z, L, or R keys (the default shield buttons -- if you're not using the default scheme, just think "shield button") just as you hit a surface your character will not bounce off, but instead dodge into the ground or wall, instantly killing all momentum.

I'm going to go double-check this -- I'm not sure dodge-impact is the correct term.

Edit: Nope! Turns out I was 100% wrong. The above strategy might help you, but it's not the DIRECTIONAL INFLUENCE your friends were talking about. Here's a link that should clear things up: http://super-smash-bros.wikia.com/wiki/Di

EditeditEditedit: and for what it's worth, the first technique above is "officially" known as "Momentum Cancelling"

Editeditedit: and for what it's worth, the first technique above is "officially" known as "Momentum Cancelling"see comment below

My lingo is a little bit rusty, but I believe the term they're talking about is dodge-impact. Basically, if you press the Z, L, or R keys (the default shield buttons -- if you're not using the default scheme, just think "shield button") just as you hit a surface your character will not bounce off, but instead dodge into the ground or wall, instantly killing all momentum.

I'm going to go double-check this -- I'm not sure dodge-impact is the correct term.

Edit: Nope! Turns out I was 100% wrong. The above strategy might help you, but it's not the DIRECTIONAL INFLUENCE your friends were talking about. Here's a link that should clear things up: http://super-smash-bros.wikia.com/wiki/Di

Editedit: and for what it's worth, the first technique above is "officially" known as "Momentum Cancelling"

My lingo is a little bit rusty, but I believe the term they're talking about is dodge-impact. Basically, if you press the Z, L, or R keys (the default shield buttons -- if you're not using the default scheme, just think "shield button") just as you hit a surface your character will not bounce off, but instead dodge into the ground or wall, instantly killing all momentum.

I'm going to go double-check this -- I'm not sure dodge-impact is the correct term.

Edit: Nope! Turns out I was 100% wrong. The above strategy might help you, but it's not the DIRECTIONAL INFLUENCE your friends were talking about. Here's a link that should clear things up: http://super-smash-bros.wikia.com/wiki/Di

Editedit: and for what it's worth, the first technique above is "officially" known as "Momentum Cancelling"

Editeditedit: see comment below

added 111 characters in body
Source Link
Raven Dreamer
  • 172.3k
  • 137
  • 677
  • 967

My lingo is a little bit rusty, but I believe the term they're talking about is dodge-impact. Basically, if you press the Z, L, or R keys (the default shield buttons -- if you're not using the default scheme, just think "shield button") just as you hit a surface your character will not bounce off, but instead dodge into the ground or wall, instantly killing all momentum.

I'm going to go double-check this -- I'm not sure dodge-impact is the correct term.

Edit: Nope! Turns out I was 100% wrong. The above strategy might help you, but it's not the DIRECTIONAL INFLUENCE your friends were talking about. Here's a link that should clear things up: http://super-smash-bros.wikia.com/wiki/Di

Editedit: and for what it's worth, the first technique above is "officially" known as "Momentum Cancelling"

My lingo is a little bit rusty, but I believe the term they're talking about is dodge-impact. Basically, if you press the Z, L, or R keys (the default shield buttons -- if you're not using the default scheme, just think "shield button") just as you hit a surface your character will not bounce off, but instead dodge into the ground or wall, instantly killing all momentum.

I'm going to go double-check this -- I'm not sure dodge-impact is the correct term.

Edit: Nope! Turns out I was 100% wrong. The above strategy might help you, but it's not the DIRECTIONAL INFLUENCE your friends were talking about. Here's a link that should clear things up: http://super-smash-bros.wikia.com/wiki/Di

My lingo is a little bit rusty, but I believe the term they're talking about is dodge-impact. Basically, if you press the Z, L, or R keys (the default shield buttons -- if you're not using the default scheme, just think "shield button") just as you hit a surface your character will not bounce off, but instead dodge into the ground or wall, instantly killing all momentum.

I'm going to go double-check this -- I'm not sure dodge-impact is the correct term.

Edit: Nope! Turns out I was 100% wrong. The above strategy might help you, but it's not the DIRECTIONAL INFLUENCE your friends were talking about. Here's a link that should clear things up: http://super-smash-bros.wikia.com/wiki/Di

Editedit: and for what it's worth, the first technique above is "officially" known as "Momentum Cancelling"

Source Link
Raven Dreamer
  • 172.3k
  • 137
  • 677
  • 967

My lingo is a little bit rusty, but I believe the term they're talking about is dodge-impact. Basically, if you press the Z, L, or R keys (the default shield buttons -- if you're not using the default scheme, just think "shield button") just as you hit a surface your character will not bounce off, but instead dodge into the ground or wall, instantly killing all momentum.

I'm going to go double-check this -- I'm not sure dodge-impact is the correct term.

Edit: Nope! Turns out I was 100% wrong. The above strategy might help you, but it's not the DIRECTIONAL INFLUENCE your friends were talking about. Here's a link that should clear things up: http://super-smash-bros.wikia.com/wiki/Di