I have a minecraft server hired from Multiplay and when I play on it, I always get issues where the terrain loads very very slowly. As I start to run from the area I start in, it can take me being 10-15 blocks away until new terrain is redrawn.
Might be a separate issue, but I often see dungeons and underground locations before the ground is properly rendered.
What can I do to fix this?
Rendering distance on the client is set to max, computer is very good. I played Crysis 3 on max settings, so it should handle MC I think :)
So naturally I'm assuming this is an server issue, but there is nothing to indicate an issue. CPU load has had a max at 33%, Memory usage at max 340 Mb (of 1 GB), most of the times no players. No mods activated at all. Server has bukkit, but I'm currently not using it. Had this issue before aswell.
Are there some settings I can set, either on client or server.