25

Say I spot a sentry in the distance, and I take out the engineer. What's the fastest way to destroy the sentry?

  1. Shoot a series of slow, fully-charged shots?
  2. Shoot a series of fast, completey-uncharged shots?
  3. Shoot a series of half-charged shots?

Or is there an even faster way? e.g. shooting quickly without bothering to zoom in.

3
  • 3
    Opening up with a fully-charged shot is always the right thing to do. If another engineer isn't around, a second fully-charged shot will kill the sentry or can be redirected to kill the engineer when he comes. Otherwise, when another engineer is around then two or three quick shots will destroy the sentry after your initial charged shot.
    – Sadly Not
    Commented Jan 11, 2011 at 18:13
  • 2
    Agreed - I fail at headshots, so I try to use full charges so I can bodyshot the engie if needed.
    – Steve V.
    Commented Jan 11, 2011 at 19:58
  • @thethinman If that was an answer, I would have voted for it. Commented Jan 12, 2011 at 0:59

3 Answers 3

17

The default sniper rifle deals 50 damage un-charged, and 150 damage when fully charged. It takes 1.5 seconds to reload the sniper rifle after the first shot, and a further 3.3 seconds to fully charge it. A level 3 sentry has 216 hit points.

The quickest way to destroy a level 3 sentry is one fully charged shot, followed by a one-sixth charged shot. It takes 3.3 seconds to fully charge one shot (150 damage), 1.5 seconds to reload, and 0.528 seconds to charge it 16% of the way (66 damage), for a total of 5.328 seconds. Slightly slower is five uncharged shots, requiring four reloads taking a total of 6 seconds.

The quickest way to destroy a level 1 or 2 sentry is a series of quick shots. A level 2 sentry has 180 hit points, and will be destroyed by one charged shot and one quick shot (total 4.8 seconds) or four quick shots (total 4.5 seconds). A level 1 sentry has only 150 hit points and will be destroyed in one charged shot (3.3 seconds) or three normal shots (3 seconds).

If an engineer starts repairing the sentry, he can heal 105 damage per hit, every 0.8 seconds. If the engineer is continually healing his sentry, you can't fire the second shot quickly enough to destroy it. If he has no dispenser, he will run out of metal before you run out of ammo, but it will take around thirty seconds.

Alternate weapons: Two weapons are even faster than the default sniper rifle for taking out sentries. The Machina deals 173 damage instead of 150 when fully charged, and can take out a level 3 sentry in one charged hit plus one uncharged (4.8 seconds). The Sydney Sleeper charges 25% faster and can take out a level 3 sentry in 4.748 seconds.

2
  • In addition, The Machina can fire through targets, so using it is ideal for sentry disposal, as it will also hit the Engie repairing it!
    – Zibbobz
    Commented Oct 10, 2013 at 13:54
  • Also, the Huntsman charges even faster, making it ideal for taking down a Mini-Sentry.
    – Zibbobz
    Commented Feb 23, 2014 at 6:36
21

Opening up with a fully-charged shot is always the right thing to do. If another engineer isn't around, a second fully-charged shot will kill the sentry or can be redirected to kill the engineer when he comes. Otherwise, when another engineer is around then two or three quick shots will destroy the sentry after your initial charged shot.

2
  • 2
    Opening with a fully-charged shot also reduces the alert time for an engineer to fix their sentry. So keep the engie unaware of your plan until you fire your first fully-charged shot, and it will in general go down much faster.
    – Zibbobz
    Commented Oct 10, 2013 at 13:55
  • I like to hit it once with a full charge to bait the Engie, then kill him, then destroy his sentry.
    – The Man
    Commented Mar 9, 2015 at 16:36
18

According to the TF2 wiki, a fully charged sniper round does three times the damage of an uncharged sniper round. Therefore, if you can get off three shots in the time it would take to charge, then you should go with (2). However, keep in mind that you're going to use a lot more ammo this way, and that gradual damage is often easier for the Engineer to repair than a series of more damaging shots.

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