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To explain, when a player kills certain mobs, they have a chance to drop specific items. For example, when a player kills a zombie, they have a chance to drop iron tools, armour, iron ingots, and even potatoes or carrots.

If I wanted to create a mob-grinder, is there a way to spawn mobs that act as if they can be killed by players, if a player hasn't actually touched them using only commands/command blocks? (No mods)

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    I'm not sure how but I think you can 'fake' player kill by using projectile with ownerName NBT. I'm currently experimenting with it.
    – Q20
    Commented Nov 15, 2014 at 7:14
  • @QbsidianH20 have you had any luck with this?
    – Ben
    Commented Jul 1, 2015 at 23:11

2 Answers 2

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I don't quite understand what you mean but there were 2 things I thought you could have meant.

The first one was to spawn the Mob with half a heart so there a one-shot-kill and for that, you would do: /summon Zombie ~ ~ ~ {Attributes:[{Name:generic.maxHealth,Base:0.5}]}

The second thing I got was to make the Mob Invulnerable and for that, you would do: /summon Zombie ~ ~ ~ {Invulnerable:1}

However, if you're trying to spawn a mob that has an attribute to define "Hit by player", unfortunately there is no such command.

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  • Let's put it this way... If you hit a zombie off a ledge, and they die from fall damage, it counts as "Killed by player". Same as if you hit them while burning (while the sun is up) and they die from fire damage. Is there a way to give a mob an attribute that defines "hit by player"?
    – Ben
    Commented Nov 14, 2014 at 1:08
  • I'm afraid that is not possible, when a mob is spawned it's completely natural. Also you can't use /clone for entities so that won't work either Commented Nov 14, 2014 at 1:17
  • so there is no way to do a command like /summon Zombie ~ ~20 ~ {Attributes[(hit by player)]}?
    – Ben
    Commented Nov 14, 2014 at 1:37
  • Nope. Sorry. :( Commented Nov 14, 2014 at 1:42
  • Bugger eh? Haha no worries thanks anyway :)
    – Ben
    Commented Nov 14, 2014 at 1:43
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Mobs can drop items even if they die from other sources. The only thing they won't drop is XP. If you want to "farm" them put the command block to spawn them near a sure-death trap.

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  • I understand they do drop some items, however there are other items that will only be dropped if the mob is killed by a player. For example, a zombie, if killed by a player, has a chance to drop iron gear, armour, iron ingots, potatoes or carrots. I'm interested in trting to find a way to make a mob drop these items even if a player has not attacked them
    – Ben
    Commented Jul 1, 2015 at 23:11

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