In Fallout 4, there are a couple weapons that can be 'charged' before being shot. Namely, I can think of the Gauss Rifle and the Laser Musket. How is the damage calculated for these? More specifically:
- Is the damage shown on the weapon info from a fully-charged shot? For example, the Fallout Wiki for the Gauss Rifle shows it has unmodified (by weapon mods or perks) damage of 110. Does that mean a fully charged shot will do 110 damage?
- How does it calculate the damage for a non-fully charged shot? Does a shot not charged (or cranked, in the case of the Laser Musket) at all do a certain percentage of the fully charged/cranked damage, that increases up to a max of the 100% damage value the longer you charge/crank? If this was known, it might be easier to determine the fastest way to deliver damage. (eg. I can take 4 non-charged Gauss Rifle shots, or 2 partially-charged shots in that same time. Which should I do?)
Its raw damage output per shot is outclassed only by the 6-crank laser musket and the Fat Man and its variants during general combat
". With a silencer and stealth, it's reported the Gauss rifle can do more... I can't personally substantiate this statement, but based on the language surrounding that note, it leads me to believe someone did some research on it.