1

I was just wondering if there was a way I could test if a player is having lag issues while playing. This is a very important feature, because players that are lagging are susceptible to a false ban by the command block anticheat. I am trying things out such as setting their Alive score to 0, and adding 1 to it every tick, I've also tried this with the Alive objective being stat.timeSinceLastDeath

I thought this would work, because when a the player/server is lagging, the scores don't properly add/set. (not just client side, also server side) I guess the real question is: How can I test if a player's objective score stops incrementing? Because, in theory, if the player's score stops incrementing, then they or the server are lagging.

2
  • @Ben He wants vanilla, not modded (Bukkit, Spigot etc.)
    – nelson2tm
    Commented May 5, 2016 at 6:52
  • @nelson2tm missed that (not sure how). Thanks
    – Ben
    Commented May 5, 2016 at 6:55

1 Answer 1

0

As far as i now, the scoreboard is completly server side. So you cant check if the player is lagging.

You can see how good the ping of a player is by pressing tab.

There is a way seeing the exact ping of a player is kind of hard:

  1. Look into the server console a search for the ip of the player

[time] [Server thread/INFO]: player[/127.0.0.1:52288] logged in

  1. Once you have ping the player by typing ping [ip] (on windows)

127.0.0.1: Bytes=32 Time<1ms TTL=128

Hope it helped a little bit.

1
  • 2
    That would still get lots of false positives on university people, as usually all the people from 1 university share the same ip address, and the path between the people, and the university router is complex
    – Ferrybig
    Commented Dec 26, 2018 at 12:09

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service and acknowledge you have read our privacy policy.

Not the answer you're looking for? Browse other questions tagged or ask your own question.