I was just wondering if there was a way I could test if a player is having lag issues while playing. This is a very important feature, because players that are lagging are susceptible to a false ban by the command block anticheat. I am trying things out such as setting their Alive
score to 0, and adding 1 to it every tick, I've also tried this with the Alive
objective being stat.timeSinceLastDeath
I thought this would work, because when a the player/server is lagging, the scores don't properly add/set. (not just client side, also server side) I guess the real question is: How can I test if a player's objective score stops incrementing? Because, in theory, if the player's score stops incrementing, then they or the server are lagging.