I've noticed in PlayerUnknown's Battlegrounds that, in some matches, certain types of items seem to be more readily available than normal across the entire map. For instance in one match almost everyone has a level 3 helmet, in another match almost everyone with an SMG has a silencer, etc.
Is this coincidence? In other words, does loot use the same weighted random distribution every match, or are there random distribution bonuses applied to individual types of items in each match? (or yet some other approach I haven't thought of)
Clarification: The weights in the weighted random distribution I'm thinking of are bonuses to loot drops in particular parts of the map that are consistent from match to match. I hadn't really though about how the particular plane route and zone movement pattern of a match would change the likelihood of people visiting different areas, but of course this would affect the mix of loot that people actually pick up in a particular match; I don't know to what degree.