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In old versions of Minecraft I could create a "world map" by making a wall of item frames & adding a map to each frame.

Maps were linked so if I was mapping an area in-game by holding a map it would show up on the linked map of my "world map". Maps would be linked by simply using them in the same area.

I've revisited Minecraft in Bedrock 1.6 in a multi-player Realms world & am trying to create a "world map" of our surrounds which shows player positions.

Maps now have different zoom levels & the default 128x128 zoom setting is too detailed. I'd like to use 512x512 (which is the original zoom level?)

But I've been flailing around a bit with the cartography table & am getting frustrated wasting resources while trying to work out how the new mapping works.

Could someone please give me step-by-step instructions on how to create a "world map". Or complete the "Map Room" achievement with 512x512 maps.

This is as far as I've got:

  1. Build 3 x 3* block wall.
  2. Cover one side of the block wall with 9 item frames.
  3. Build cartography table.
  4. Create 9 locator maps(? - do they need to be locator maps to show the player locations on the "world map"?)

...and that's when I started to get confused.

Any help is appreciated.

*My goal is a 9x9 map of 512x512 maps, but you have start somewhere.

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    They do not need to be locator maps. Regular maps will do.
    – WarpPrime
    Commented Aug 24, 2020 at 22:17

2 Answers 2

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I think I get the gist of your question. To make a 512 x 512 map you do need to make the initial map first with a compass and 9 pieces of paper. This, I believe, is the map you're referring to that is zoomed in at 128x128

To get a more zoomed out map you need a Cartography Table. Place that first map into the Cartography Table and another piece of Paper with it, this will form a new map that is more zoomed out, quite possibly as the 512x512 format you were referring to.

Here is a link to a Youtube video with the same instructions but visuals to also help https://www.youtube.com/shorts/ZvcbfC7jL48

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I don’t quite understand what is going wrong, but you will need locator maps, if you want to show players positions. Also, frustratingly, locator maps will show the location of all maps placed in item frames that are in the area they are monitoring.

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  • you dont need locater maps and thet only show the player if you are holding it so its a waste of compsaases
    – PianoCat98
    Commented Sep 19 at 14:03

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