I'm trying to build a mob zoo but the Enderman keeps escaping. Is there any way I can keep it in? Are there blocks they can't teleport through?
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8A mob zoo sounds like a fundamentally flawed concept, hostile mobs despawn.– fredleyCommented Oct 1, 2012 at 9:56
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2@fredley perhaps there is a mod that removes this. What could possibly go wrong ;).– IdsCommented Oct 1, 2012 at 10:06
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2Ignore the exact duplicate close vote. I apparently need to learn to read.– NiroCommented Oct 1, 2012 at 13:30
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@fredley I used to have the despawning problem before, but I fixed it by giving them nametags. I think that if any mob is named, there's a 0% chance of it despawning. However, I've also had a problem with named tropical fish; they still despawn, but no other mobs that I've named do.– Cyanite17Commented Dec 9, 2020 at 20:42
7 Answers
Endermen can teleport through any type of block if there is ample space on the other side.
What you could do is cover the ground outside with blocks they can not teleport on top of. As far as my understanding goes, the only blocks they can't teleport to are water lava and transparent blocks. (Source). Alternativly place cobweb on its legs which will completely disable it plus you can do the same with other mobs.Always remember to name them to stop them despawning.
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Suggestion: Make your zoo ceiling 2 blocks high and cover the roof with water.– fredleyCommented Oct 1, 2012 at 9:54
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2@fredley - Are you sure they' can't teleport through water? And Jesse, if you go this route, you'll need to figure out their teleport range and cover that entire area with water/lava. And make sure there aren't any caves for them to teleport to (I think. Commented Oct 1, 2012 at 12:49
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2@fredley They don't teleport 'through' anything, just from and to. The 'to' block must not be lava or water, so by covering the roof with water, and making the inside space too small for them, they have nowhere to go and are trapped.– fredleyCommented Oct 1, 2012 at 12:55
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is there a limited distance for enderman teleportation? You could fill in everything withing that distance of the enderman except a 2 block high access corridor. Commented Jan 30, 2013 at 14:35
You can just put a sign in the cage, that says "escaped Enderman on the loose, watch out".
Maybe add some humour to the whole thing. I can near guarantee, if there is another cage around the Enderman, he will teleport to it. Enderman are not meant to be contained, be warned!
Endermen can only pick up the following blocks source
- Grass Block
- Dirt
- Mycelium
- Sand
- Gravel
- Clay
- Dandelion
- Rose
- Brown Mushroom
- Red Mushroom
- Cactus
- Pumpkin
- Melon
- TNT
As long as you make zoo out of something else (like cobblestone, fences, wood etc...) the Endermen should not be able to break your zoo.
Note however the Endermen have the ability to teleport - this is probably why they are escaping. To my knowledge the Endermen will teleport to any available space, regardless of what blocks are between those two points. The only way I can think of to prevent the Endermen from teleporting would be to invalidate all of the potential teleport destinations within teleport range of the zoo, for example by getting rid of any 3-high spaces (Endermen are 3 blocks high and so can only teleport into 3 block high spaces)
Also the Endermen can despawn, and so could also "escape" that way.
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the question is about teleporting, not about what they can pick up.– PhilippCommented Oct 28, 2013 at 10:44
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1@Philip: A quick look at the edit history shows that the question originally said nothing about teleporting. This was also indicated by the following line in the answer: "Note however the Endermen have the ability to teleport - this is probably why they are escaping."– Az-Commented Sep 22, 2014 at 1:45
Just dig down deep into the ground. Have ladders on the hole going down. Endermen have a teleporting range of 32 blocks. Make every part of the tunnle 2 blocks high, for the enderman can't teleport to any place that is less then 3 blocks high (as in tunnel size). Make sure the cage is 3 blocks for the enderman to wander around. And don't let any other cage exceed the 2 block high opening.
You can make everythinbg BUT the cage that the endermen is in only 2½ blocks tall, by putting slabs on the roof. Put water on the roof too.
I think that you can use Nether Brick. They are black blocks that are crafted from Netherrack, which is only found in the Nether. One of my friends tried to trap an Enderman using this material and checked on him a few timesIt appeared that he couldn't teleport out or despawn.
Another you may want to try is End Stone. Minecraft Wiki says that:
It also cannot be picked up by Endermen and cannot be destroyed by the Enderdragon, and unlike Obsidian, it is easy to mine.
my friend made a endermen trap and they used soul sand so the endermen couldn't escape I can back it up because I also tried it and it worked
EDIT: the endermen Couldn't teleport up because the soul sand was stopping them
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1Confirming what your friend said for your personal knowledge is not the same as confirming it for the Internet's knowledge. For that you need to provide screenshots of the setup, how long the Enderman has been trapped, whether they stay trapped even if you pour water on them, etc. Just saying "It works! I have proof that I'm not bothering to show you!" doesn't actually work. Commented Oct 28, 2013 at 18:21
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@SevenSidedDie The proof is in another similar question. An answer to the question included this sentence: "Endermen do not teleport in the daytime when on soul sand unless damaged" Commented Dec 9, 2020 at 20:49
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@mademy1stserverplshelp Again, proof elsewhere is not providing proof here. It’s a request to fix the answer, not saying it’s untrue. Commented Dec 14, 2020 at 22:00
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You could test it out if you want to. I'm not saying that to be rude, I want to know too. I just can't because I'm having my own problems with Minecraft, namely it's not launching right now. Commented Dec 14, 2020 at 22:28