There are some optimal perks from veteran players such as myself. I have learned that some builds are geared for early game battles vs. end game battles. I have used all of the perks until I got a good understanding of which one could would be better suited to survive and save the world. Here is a break down.
Heavies is the one class that I build one way, and one way only. They dominate the game with this build.
- Fire Rocket, Bullet Swarm, Shredder Rocket, Heat Ammo, Danger Zone, Will to Survive, Mayhem
Assaults are better suited as clean up men/women. Soldiers that will either be used to take down big enemies with Rapid Fire, or walk right up and blast the last standing enemy on overwatch due to the Lightning Reflex ability.
- Run & Gun, Aggression, Lightning Reflexes, Rapid Fire, Bring Em’ On, Extra Conditioning, Killer Instinct
Supports are used strictly for medical and capture purposes. With Sprinter, Deep Pockets, and all medic synergies, "support" is what the Support does best.
- Smoke Grenade, Sprinter, Field Medic, Revive, Combat Drugs, Deep Pockets, Savior
Snipers are great. There are two perfect sniper synergies. Mobile and Stationary. Based on experience, the Gunslinger and Damn Good Ground should switch sides on the synergy chart. Damn Good Ground is good for mobile snipers. Mobile snipers receive a -20 aim penalty (snap shot), but the other additional add-ons make up for it in the heat of battle. For example, a ambushed mobile sniper grapples to the roof of a building, and finishes off several enemies due to "Snap Shot", "Damn Good Ground", "In the Zone", along with a scope. Awesome.
Sniper “Eagle Eyes” (Scope)
- Head Shot, Squad Sight, Gunslinger, Battle Scanner, Opportunist, Low Profile, Double Tap
Sniper “Mobile” (Scope)
- Head Shot, Snap Shot, Damn Good Ground, Disabling Shot, Executioner, Low Profile, In the Zone
I hope this helps everyone in making optimal selections for your soldiers.