I would like to modify the start bias values for the Dutch in Civilization 5 Gods and Kings however I cannot find the path to the XML file that determines the start bias.

Usually the XML file for each civ would be located at:

C:\Program Files (x86)\Steam\SteamApps\common\sid meier's civilization v\assets\DLC\DLC_02\Gameplay\XML\CIV5Civilization_ ...

however I cannot seem to find the dutch XML file! I understand the risks inherent to modding so I will create a copy of any modded files in case my game becomes erratic.

I would like to change the start bias values so that I can spawn next to the ocean, and next to flood plains so that I can construct polders and a large navy. xD

  • Are you sure you have the correct path for G&K? I think it's "Expansion" and not "DLC_02" - although they are not particularly consistent in their directory naming, and I'm away from steam at the moment to check. – agent86 Jan 17 '13 at 16:47
  • I already checked that dir but I only find Polynesia, Denmark, Babylon and Mongolia. – GoofyBall Jan 17 '13 at 16:49

The folder should be:

<steam installation folder>\steamapps\common\Sid Meier's Civilization V\Assets\DLC\Expansion\Gameplay\XML\Civilizations\

And the particular file you're looking for is CIV5Civilizations_Expansion.xml. The dutch are actually already there:


But remember that to enable them to start next to the ocean you want to add them under the Civilization_Start_Along_Ocean table, not under Civilization_Start_Region_Priority. I'm pretty sure you can't actually specify flood plains, though, only things such as grasslands / hills / mountains etc..

  • This sounds promising. So the Netherlands only gets bloody grass?! However, I am sure if you add a parameter for REGION_DESERT (is this correct?) and with the ocean start bias you will get flood plains. Seldom are civs placed in the desert without floodplains. Great answer! I will test it as soon as I have time. – GoofyBall Jan 19 '13 at 12:13

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