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If you have a look at the main map of any act (U by default), you can notice that areas are oriented. For instance, in the first act's main map, Tidal Island is south of Terraces. And indeed, I've always found Terraces at the far south of the Tidal Island area.

Same goes for some other areas, like in Act 2: the Tree Roots recovering the Vaal Ruins' entry is always somewhere at the north of the River Crossings area.

Tree Roots

Is there some kind of constraint on the orientation of the points of interest during the generation of an area ? Is it possible to use it to buy some time while looking for something specific in an area (a waypoint, for example) ?

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Yes it is. You just have to learn where things are located in each area.

A few examples:

  • The entry to Fetid Pool is always located in the north-west of Mud Flats.
  • The waypoint in Dark Forest is always somewhere along the road, so just follow it.
  • The Crematorium is always located in the north-west of Sarn Slums.

Maybe they are not always in the same location, but they have been every time for me and i think it is fixed for many zone entries and waypoints.

  • A few points are fixed or almost fixed; in the closed beta there were even more than now -even area exits were pretty fixed. But almost everything is just random. – Oscar D. Corbalan Jan 28 '13 at 9:51
  • Thanks a lot. Btw: why is it a community wiki answer ? – Anto Jan 28 '13 at 13:15
  • @Anto Great question... seems my mind was wandering when i submitted the answer... – Waldfee Jan 28 '13 at 13:18
  • Haha :) Sh*t happens ! – Anto Jan 28 '13 at 13:25

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