OK, so I screwed up my X-Com game. Playing Classic mode. A UFO landed in the woods and I kneejerk sent 4 ill-equipped team members out to take it down, then saved over my prior save.
I've tried to take down this UFO board multiple times, but to no avail and could really use some strategic hints.
I sent 4 troopers:
- my best Support guy, armed with a Medikit with extra uses and running; I'd love to keep him. He also has the "revive from death" ability.
- a Sniper who I just acquired from another mission, who can snipe after moving, but is a terrible shot
- a Heavy who is also a lousy shot and has minimal bonuses; one rocket.
- a Rookie.
All have grenades except the Support. We tried flanking the UFO, but every time we encounter one trio of Thin Men, 2 more trios get activated within one turn. Cover is sparse; we get the occasional tree. I'd love to use someone to lead these guys back to me to take out one-by-one, but it's nearly impossible without getting wiped out, and I don't seem to be able to extract them, as there's no extraction zone, so I don't want to lose my well-traveled Support guy.
Suggestions? Start over?
Also because of my knee-jerkiness, I left the Arc thrower at home with my wounded Assault trooper. :-(
CONCLUSION: Of note, I've re-attempted using the advice below, and used the support member to draw them out. After 2 attempts, I'm keeping the successful one where only my rookie got killed; my heavy tends to panic, so he's going in the drawer.