5

OK, so I screwed up my X-Com game. Playing Classic mode. A UFO landed in the woods and I kneejerk sent 4 ill-equipped team members out to take it down, then saved over my prior save.

I've tried to take down this UFO board multiple times, but to no avail and could really use some strategic hints.

I sent 4 troopers:

  1. my best Support guy, armed with a Medikit with extra uses and running; I'd love to keep him. He also has the "revive from death" ability.
  2. a Sniper who I just acquired from another mission, who can snipe after moving, but is a terrible shot
  3. a Heavy who is also a lousy shot and has minimal bonuses; one rocket.
  4. a Rookie.

All have grenades except the Support. We tried flanking the UFO, but every time we encounter one trio of Thin Men, 2 more trios get activated within one turn. Cover is sparse; we get the occasional tree. I'd love to use someone to lead these guys back to me to take out one-by-one, but it's nearly impossible without getting wiped out, and I don't seem to be able to extract them, as there's no extraction zone, so I don't want to lose my well-traveled Support guy.

Suggestions? Start over?

Also because of my knee-jerkiness, I left the Arc thrower at home with my wounded Assault trooper. :-(

CONCLUSION: Of note, I've re-attempted using the advice below, and used the support member to draw them out. After 2 attempts, I'm keeping the successful one where only my rookie got killed; my heavy tends to panic, so he's going in the drawer.

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  • does your heavy have access to rockets? Also, what difficulty is this on.
    – l I
    Commented Jan 29, 2013 at 19:48
  • 5
    Squad sight is vastly superior to snapshot, on your next sniper try to get that upgrade. Commented Jan 29, 2013 at 19:55
  • 1
    @JoshDM I wouldn't bother with that as the person revived can't move and usually is left in the open. In those situations they simply risk being killed again outright. Healing low health is much better than reviving from death if you can do it imo. The only time I'd consider revive is if the unit is crucial (holds the arc thrower) or has access to unused abilities such as rockets.
    – l I
    Commented Jan 29, 2013 at 20:05
  • 4
    What happened to just staying inside the skyranger and clicking "lift-off"? UFO:Enemy Unknown FTW!
    – Nick
    Commented Jan 30, 2013 at 16:56
  • 1
    Oh, there are so many things that this new version could have done better compared to the original, but that's best left elsewhere.
    – JoshDM
    Commented Jan 30, 2013 at 17:13

2 Answers 2

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A few recommendations:

  1. Take the high ground. Most maps have a higher area with a decent amount of cover. Every point of higher elevation means more accuracy and defense. Try to find the high ground on your map and set up your squad there.
  2. Expose and retreat. use your medic to expose 1 squad by taking a half move, then retreat back out of range of fire. He should be pretty safe since he can move extra far. This draws the enemy in without (hopefully) exposing additional squads.
  3. Use your rookie as bait. Position your rookie in full cover somewhere close to the enemy and then toss your smoke grenade at him. See if they are all willing to shoot him instead of going after your other units. The added benefit of this is that your rookie will now be in grenade range so he can weaken or kill a few of them.
  4. Conserve your healing. Don't use it immediately to cure poison, wait until your soldiers are near death before using your med pack.
  5. Use explosives, all of them. I figure, your rocket alone should take out 1 group of thin men. 2 grenades should take out another group. So that leaves only 1-2 groups left. The UFO boss is always in the same place and is easy to gank if you position your soldiers accordingly before exposing him. If you have a single grenade left, you can easily blow up his cover and take him out in the turn you expose him.
  6. Cheat. If all else fails, you can 'cheat' by figuring out where the enemies are before exposing them and then rocket that area to hopefully take out multiple thin men groups. Or you can set up ahead of time and throw in 2 grenades as soon as the battle starts. This is assuming you aren't playing on iron man mode.

And always to remember to spread your squad out against thin men so they can't poison two people at once.

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  • The three times I've rocketed groups that haven't been "activated" they tend to not get hurt; this game is simply not the X-Com I remember from my youth.
    – JoshDM
    Commented Jan 29, 2013 at 20:03
  • @JoshDM that's weird, I've definitely killed untriggered groups, but then they were usually within sight vision via the sniper's scanner ability.
    – l I
    Commented Jan 29, 2013 at 20:07
  • PS3 version; not sure if there are any system-specific bugs.
    – JoshDM
    Commented Jan 29, 2013 at 20:25
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    I want to confirm that bug in the PS3 version. On several occasions I have sent rockets into areas that I know the enemy is located. (sadly, since XCOM EU doesn't have random maps) When I moved into the area, the enemy shows up, untouched.
    – G_Glock
    Commented Feb 1, 2013 at 15:25
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When dealing with overwhelming numbers your best course of action is to retreat, get high cover, go into overwatch, pick off any aliens that chase after you and retreat again if you get overwhelmed.

This may not work if you encounter several groups all at once at the very beginning of a mission and thin men are a pain because of their poison but really this is all you can do.

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  • The problem is, what's the best way to draw them out towards me without getting reduced to paste?
    – JoshDM
    Commented Jan 29, 2013 at 20:00

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