In trying to develop a good attack strategy, I need to know more about how the defense building AI works. As of this question there are seven different defensive buildings (cannon, archer tower, mortar, air defense, wizard tower, hidden tesla, crossbow). The game is pretty clear that some target ground, some air, and some both. What I am interested in is, given many eligible targets:
- In what order are targets attacked?
- Is it as simple as the first eligible target in range?
- Do targets queue (such that 2nd, 3rd etc will get attacked even if a closer target comes into range after the 1st one dies)?
Do defensive buildings prioritize targets that are attacking them?
These kinds of nuances make a big difference when selecting and deploying a raid group, since every unit is precious and you don't have exact control over where they path.