If you play as a class in a Battlefield 3 map, obviously whatever class you spawn in as will receive time spent as that class towards the service medal. But what happens when you pick up another kit?

For example, if I spawn in as an Engineer, then run out of ammo and pick up a Recon kit, does my play time from then on go towards Engineer or Recon? I would think it would go towards Recon, however, visibly, my character will still appear to be an Engineer, just one holding a sniper rifle. This leads me to wonder which one actually receives the play time.

  • 1
    very good question indeed. Hope you don't spend so much time 'cross-classing' – DrFish Feb 6 '13 at 15:16
  • Logically thinking, the kit you carry should determine the class your playing time goes to; otherwise, theoretically, one could balance his class time by spawning, killing one of his team-mates and picking up his stuff (just an example). Although, apparently, I'm wrong. – Olegs Jeremejevs Feb 12 '13 at 22:59
  • You would think, but I would like to see a Battlefield 3 reference. – SSumner Feb 13 '13 at 5:10
  • I was under the impression that the points count towards the kit you're currently using. Which could be interesting because I suck with the recon kit. – tombull89 Mar 28 '13 at 13:45
  • @OlegsJeremejevs that's not totally logical: if I'm a sniper in real life and I kill an engineer and start messing around with his tools, I'll be a sniper trying use engineering tools. I think BF works the same way – Samuele Mattiuzzo Mar 28 '13 at 13:46

The class timer is ALWAYS determined by the class chosen when spawning. The server takes this data and starts the timer. You create a profile on the server when joining a server, with default class = Assault (that's why you see assault as the first class "already chosen"). You cannot log in to the server unless this profile has data on it. (assault, and all values = 0)

When you see the scoreboard, the server creates that data from each of the player's profile. If you see a little wrench, cross, crosshair or bullets, then you know what is going to be taken into account when adding time to a class.

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    Sounds good, but can you source this? – SSumner Mar 28 '13 at 13:55
  • Does everything have to have a source? – Timtech Aug 3 '13 at 21:22
  • @Timtech - Yep. I could just make up something like this, and say it's so, and it might not be – SSumner Feb 19 '14 at 17:54
  • @SSumner yeah, my source is experience playing... i just tested this for you, and the time on the battlelog keeps adding to my initially chosen class, rather than the kit I picked... – Fernando Melone Feb 20 '14 at 19:26

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