I've recently noticed that people have been referencing the Gunslinger's mini-sentry with the fact that it regenerates HP.

What is this regeneration of HP? I know many players regard the Gunslinger as an extremely OP weapon, but I don't understand how it fully works. Can someone explain how the Gunslinger works completely?

3 Answers 3


To clarify, because it hasn't been given as an answer yet, the 'gunslinger' itself, the weapon that you use that allows you to build Mini-Sentries, does not have an HP-regen ability. It grants you additional HP, guarantees a crit on a third consecutive hit, and does not random crit, but the item itself has no further special properties.

Formerly, the Mini-Sentries that a Gunslinger could build would always deploy at full health. This had the unintended side-effect that was likely what the SPUD user was referring to - a mini-sentry in the process of being built would constantly regenerate its health until it finished building, making it nearly impossible to destroy before it finished deploying (unlike normal sentries, which can very easily be destroyed before they finish their initial building animation).

This has since been patched out, so that mini-sentries no longer infinitely regenerate health while being built.

  • Thanks, this was the thing that confused me a while back, in that minisentries would regenerate health
    – childe
    Jan 29, 2014 at 20:03
  • @Retrosaur It was a huge annoyance for the longest time. Mini-Sentries are still annoying to deal with, but now, a little less so.
    – Zibbobz
    Jan 29, 2014 at 20:05
  • 1
    Yeah, I realized it about a few months after I posted this question, and that was the most frustrating thing to deal with as well
    – childe
    Jan 29, 2014 at 20:07

The Gunslinger has the following stats:

  • +25 max HP
  • No random critical hits
  • Sentries Guns are replaced by Mini-Sentries

I'll explain each point in order.

The Gunslinger does not regenerate HP; rather, it seems more likely that they just meant that it gives the Engineer a larger total health pool.

In order to compensate for the additional HP, the Gunslinger cannot roll for random critical hits. However, it is able to strike a guaranteed critical hit upon the third consecutive hit on any enemy. You can hit different enemies, so long as you don't let go of your attack button. Note also that since this is a guaranteed critical hit, it works even on nocrit servers.

Finally, equipping the Gunslinger replaces your ability to build a Sentry Gun with the ability to build the Combat Mini-Sentry Gun. The Mini-Sentry will build much faster and starts with a full health bar instead of the partial HP of a normal Sentry. It also costs 30 less metal to build at just 100 metal, and shoots 1.5 times as fast as a Level 1 Sentry Gun, or 0.75 times as fast as a Level 2 or 3 Sentry Gun. However, each shot deals only 50% damage, resulting in a lower DPS than normal Sentry Guns. The Mini-Sentry also cannot be repaired or upgraded, meaning that damage dealt to it is permanent. Its lower health pool of 100 HP means that it can be destroyed in one shot by a Direct Hit rocket.

The Gunslinger also provides access to a kill taunt, which can be used even during Humiliation or Stalemate.

  • I like this answer more, but there is constant banter on the forums that involves health regeneration for the sentry. I don't see what this health regeneration is
    – childe
    Feb 23, 2013 at 2:10
  • 2
    They may be talking about the "health regeneration" during the building of the sentry Feb 23, 2013 at 4:13
  • So if you constantly rebuild the sentry will it keep gaining health?
    – childe
    Feb 23, 2013 at 19:57
  • @Retrosaur Joe's just giving a potential explanation for what the SPUF users mean; the Gunslinger does not grant HP regeneration for anything; rather, it gives the Engineer more total HP, and builds the Mini-Sentry, which starts out with full HP (100) instead of zero HP like a normal SG does.
    – Schism
    Feb 23, 2013 at 20:04
  • Ah....I see. Thanks! I assumed that moving the sentry and rebuilding gave it a little more health, or that leaving it there would let it gradually replenish hp to the sentry.
    – childe
    Feb 23, 2013 at 20:05

According to the Team Fortress 2 Wiki, the Gunslinger has these effects:

  • It raises the maximum HP of the wearer to 150
  • Every 3rd hit will be critical. You can do this on multiple enemies, but the attack key cannot be released or you will lose the combo.
  • Instead of building the normal Sentry Gun, you will build the Mini-Sentry Gun. It takes 2.5 seconds to build and fires twice as fast but does half damage and cannot be repaired nor upgraded.
  • The Gunslinger does not regenerate health.
  • Taunting with the Gunslinger will perform the Organ Grinder taunt.

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