3

I have the final gun (I think... red one) and a message at the exit to tie up loose ends. Is there a way, without spoiling everything or checking off a FAQ list, to determine which rooms remain unsolved or undiscovered?

3
  • I know there was one back in beta, which also let you jump to different completed rooms... I haven't played the full release yet, but there may still be an artifact of that somewhere. Commented Feb 27, 2013 at 16:37
  • 5
    Though this question isn't strictly a duplicate, the answer does answer your question: gaming.stackexchange.com/a/103773/13194
    – Tacroy
    Commented Feb 27, 2013 at 16:58
  • 1
    @Tacroy The problem with this answer is that it spoils the discovery of the map.
    – Wok
    Commented Feb 27, 2013 at 18:14

1 Answer 1

8

An unfinished room appears on the map as a large square from which an unfinished path starts. Warning: an arrow does not indicate an unfinished path but a jump.

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .