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I have the final gun (I think... red one) and a message at the exit to tie up loose ends. Is there a way, without spoiling everything or checking off a FAQ list, to determine which rooms remain unsolved or undiscovered?

  • I know there was one back in beta, which also let you jump to different completed rooms... I haven't played the full release yet, but there may still be an artifact of that somewhere. – Shotgun Ninja Feb 27 '13 at 16:37
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    Though this question isn't strictly a duplicate, the answer does answer your question: gaming.stackexchange.com/a/103773/13194 – Tacroy Feb 27 '13 at 16:58
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    @Tacroy The problem with this answer is that it spoils the discovery of the map. – Wok Feb 27 '13 at 18:14
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An unfinished room appears on the map as a large square from which an unfinished path starts. Warning: an arrow does not indicate an unfinished path but a jump.

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