I'm not a very experienced player in Starcraft, but I've noticed that the new Tempest unit seems a little disappointing, despite its capabilities. This made me wonder if I'm using it incorrectly, and led me to a few questions:

  • What's the most effective way to utilize the Tempest's long range?
  • How does the effectiveness of Tempests change from PvP, PvT, and PvZ?
  • I honestly don't think the game has matured enough to determine the proper usage of Tempests. I personally have encountered tempests once so far (High masters, to which I won the game with ease) and they were rarely used in the recent MLG tournament. I think David Kim summarized it the best - Nobody is close to figuring out the game yet – l46kok Mar 19 '13 at 8:57
  • That's fine, it can wait to be answered. I think it's safe to say it won't take too long for people to figure it out. – Ben Mar 20 '13 at 13:16

First and foremost, you need vision to be able to maximize the range of your tempest. Oracle's revelation (like grubby does in the link) or an observer will provide you with this. Tempest are pretty expensive, take a lot of supply and are pretty late tech. You do not want them to be alone. You have to view them as flying siege tank. The tempest are pretty fast for how big and strong they are, but their slow rate of fire and low damage vs non-massive air will make them weak vs smaller units like viking and corruptors.

So, like I said before, use them like siege tank, literally. You can have 4-5 hover over your army, get vision of the location you want to attack with an obs or revelation and start shooting your target. If your opponent wants to engage the tempest, he will have to engage your army AND the tempest. Just like with Terrans and siege tanks, as long as your tempests are not out of position, winning the engagement will be hard for your opponent.

Situations they will help you in:


  • Terran is going mech, you can shoot the tanks/Thor from afar.

  • Killing that really annoying PF and forcing the engagement out of the range of said PF

  • Against siege lines, no longer do we have to send Zealots from all direction and hope for an engagement that will not be too bad for us, we can force it now.


  • Broodlords army, you can shoot the BL from afar

  • Snipe a hatchery for a favorable position

  • Snipe ultras or Swarm Hosts


  • Colossus sniping (not sure if they have the bonus damage since collossus are both ground and air

  • Map Control

  • Momma ship snipe

The main weakness of the Tempest is their lack of splash damage, so your supporting army should have some colossi or Templars since a protoss deathball without splash isn't that hard to kill.

These are the situations I can think of, as I see more uses of them in tournaments, more situations might come where they are useful (pretty rare to see them because of how far in the tech three they are and they don't have splash damage).

EDIT: People asked for a game:

European launch event

put the video at 1h13 mins for the Grubby vs stephano game

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  • added a link to the grubby vs stephano game – Hugo Trudel Mar 19 '13 at 12:57
  • Pretty sure when more than one attack is available... it will always use the attack with the highest DPS. I know the BC does operate that way against the Colossus. – Falcon165o Mar 20 '13 at 15:04
  • that would be good, didn't get to test the tempests much in PvP yet – Hugo Trudel Mar 20 '13 at 16:59

The most effective way to use the Tempest long range would be against a Zerg. If you can do a tempest rush of 2-3 tempest and hide them above a ledge, or over empty space, the Zerg will not have a unit that can attack them. They may have a couple of Mutas but Tempest can make short work of them.

If you can harass the mineral line and snipe any queens, you can effectively take care of Zerg using a tempest. I know that was a strategy done against me which worked quite well during the beta.

Overall, using Tempests is an effective way to play Skytoss which has been questionably unbalanced when doing PvZ

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(Diamond / Master player) Allover - I would recommend using the Tempest as a "late-game" unit, since it is expensive. Going for Tempest on one, maybe even two bases is not good.

The all over role of the Tempest is air support to your main army, late-mid and late game.

A mass of Tempest isn't that good.

So to use and abuse the range of the Tempest, can be when you want to punch a hole in your opponents front line, even sniping buildings. Also for long range attacks alongside your main army.

But be wary of Vikings if you also have Colossi, the T will have a lot of them. Same thing for Zerg, be wary for Corrupters.

It's still equally as effective all over. It really depends on what your opponent is going for!

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