The issue is common for both CS1.6 and C-Zero. I am trying to connect with 3 other laptops in an ad-hoc network for LAN gaming. Three Dell Laptops and one Acer. All have different OS viz. Windows 7 Ultimate 32 bit in two laptops and mine and the other laptop has Windows 7 Home Premium 64 bit. Somehow we successfully connect and start playing. But all of a sudden, there is a sudden surge in the latency and the game lags and freezes almost frequently and it is impossible to play. All the players are affected due to this. In the game, when I create a server it is never visible to any other users.
CS servers made in Home Premium OS are not visible on LAN ?
We tried to reduce the latency. I am not some professional at this game actually we all are just having moderate expertise or maybe little expertise. In the console I tried to make the following changes before starting the gameplay:
rate 25000
cl_cmdrate 80
cl_updaterate 80
But this made no difference. As I mentioned earlier we connect to an ad-hoc network created by one user and all others connect to server created in the game by any user. The ad-hoc network works for some and doesn't work for others. My laptop cannot get the server made by my friend in ad-hoc. The above approach didn't work sometimes. So we tried the connect <IP Address>
approach which works for all but the above described lag problem persists.
I am not so well-versed with networking so I may have misspelled, misused or maybe unaware of some jargon's pertaining to it. So my question is what approach should be followed so the game works without any issues on all systems in LAN gaming ?
sv_maxupdaterate
andsv_maxcmdrate
to around 20 or 30 on the server.