Is it possible to change city size in SimCity? I heard many people complaining about being 2km x 2km, but don't know if somebody has done a trick or if Maxis is going to change it?

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    This is not possible. The maps are not random they were not even generated by anything. – Ramhound Apr 12 '13 at 12:22
  • shame on the -1's without a comment. – Luis Valencia Apr 12 '13 at 12:25
  • thats what makes simcity 5 not very good then :( 2km is not funny – Luis Valencia Apr 12 '13 at 12:26
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    I didn't downvote, but I'm assuming they're because of the second part of the question if Maxis is going to change it. That'd be pure speculation at this point. – Doozer Blake Apr 12 '13 at 12:32
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    The reason for the downvote is the fact the answer to this question was answered before the game was released in pretty much every SINGLE review of it. – Ramhound Apr 12 '13 at 13:36

No, it is not possible to change the city size.

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  • is it an upcoming change to this from EA? – Luis Valencia Apr 12 '13 at 12:22
  • As far as I'm aware, neither EA nor Maxis has said anything about changing this any time soon or ever -- and even if they did, speculation about what might be changed in a game is beyond the scope of this site. – Shadur Apr 12 '13 at 13:05

You cannot increase the city size and play on EA servers today.

Creative Director Ocean Quigley says SimCity’s team “could certainly make the city sizes larger” as a reaction to more powerful hardware setups. ... "We’ll eventually get around to expanding the city size, but I can’t make any promises as to when.”

Also, it's possible to make a mod to enable debug mode. This allows one to build outside the city boundary.

In my opinion, the current size of the map (16x16 HD buildings with streets between them) just needs to be doubled in both directions (32x32 HD buildings with streets between them).

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  • It's kind of ironic. This Simcity is more of a downtown core simulator than a city simulator. Everything pushes you to upgrade vertically rather than have urban sprawl (HQs that increase in height, the progression of resource collection -> basic processing -> advanced manufacturing). So why is deleting/adding so buggy? (loss of vehicles/ roads overly aggressive binding to ploppables, etc. – user43524 Apr 12 '13 at 15:10
  • Well, not everything... the tax system encourages sprawl. The 0-maintenance roads encourage sprawl (relative to prior games). The lost vehicles defect was introduced after launch, by some anti-exploit code. – Amy B Apr 12 '13 at 17:12

Looks like this guy is able to change the size of the map.


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