I'm still a bit new to Dwarf Fortress and I've found that sometimes, when I add a labor preference to a dwarf, some other labor preference is automatically removed. Does this happen because of a limit to the number of labor preferences that a single dwarf can have, or for some other reason?


Some labors conflict with each other because of equipment requirements. To my knowledge, only digging, woodcutting and hunting will conflict, because they require a pickaxe, an axe and a crossbow, respectively, so you can only have 1 of these 3 labors enabled for a dwarf at a time.

  • Ah, I see. So a single dwarf can only carry a pickaxe, an axe, or a crossbow, but no combination of the three? – Chris Frederick Apr 16 '13 at 4:28
  • They can carry exactly one weapon. Picks, axes and crossbows are weapons. – Shadur Apr 16 '13 at 4:32
  • That's right, though you can equip as many weapons as you have arms in adventure mode, a dwarf can only use 1 in fortress mode. – kotekzot Apr 16 '13 at 5:33
  • Are you still restricted to two arms at most in adventure mode, or has Toady gotten those polymorph spells working? – Shadur Apr 16 '13 at 7:46
  • @Shadur you can mod the game to use other races in adv mode or give yourself some playable race extra arms. Becoming a night creature might give you more arms too, I think. – kotekzot Apr 16 '13 at 7:54

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