Recently in the LCS, I've seen many teams send a solo laner to deal with the duo of the AD Carry and the Support.

What are necessary attributes of a champion to do well in this environment? How can I do well (or at least, not do poorly) in this lane? What champions are able to survive and thrive against such a duo?

  • 1
    Why would you want to harass the support, though? :/ Harass the ADC.
    – user41604
    Commented Apr 19, 2013 at 12:03
  • I think Nidalie is good for that, she got a heal and a high damage ability on low lv. Commented Apr 19, 2013 at 12:42
  • 3
    I highly recommend Gangplank and Mordekaiser. Gangplank lacks wave clear but farms very nicely (boosted gold on kill) and with statikk shiv can start wave clearing at a good speed. His harass is also strong and safe. Mordekaiser has decent range on spells and is not easy to push out of lane since his shield stops most casual harass. His wave clear is also incredible.
    – Sadly Not
    Commented Apr 20, 2013 at 0:37
  • To people casting close votes: Please don't. This question is answerable and useful. Commented Jul 9, 2013 at 13:25
  • @StrixVaria Votes were cast before my edit, where the question arguably was closable. They've since stopped coming in :)
    – Schism
    Commented Jul 9, 2013 at 16:31

9 Answers 9


You're thinking of it wrong. You must first ask yourself : why should I be solo bot against an adc + supp?

The answer shouldn't be: "because I can sustain damage and kill the support".

When you choose to go into a duo bot lane alone, you put yourself in a disadvantageous position from the start. However, the reason you would do this is so that your normal duo partners will rock the top lane, get a fast tower, etc.

What is your role as a solo bot then? One word: farm. Don't dream awake, you won't be gently last hitting in the middle of your lane, getting creeps, hitting a champion. Should you play against me (as support), I will assure that you have no choice but to hug your tower until its down. And you won't be able to do otherwise because if you don't, we will just burst you down 2v1.

Now that I have ruled this out, some advices:

  • Get a champion with good sustain (lot of life, regen, heal, etc)
  • Get a champion that is good/fast farmer: you will need to be able to clear your waves easily and under tower. AoE spells will help.
  • Having some crowd control can be good: you can punish a champion that wants to come too close to your tower

Range or melee? I think that in this situation, it won't matter very much. Range may help you get some fresh air, by attacking the enemy duo more often. But if both are ranged too, that may be difficult. Melee champions will have the advantage of being able to farm correctly under the pressure of the lane.

In your situation, a good pusher/bruiser would be the best choice. Which one strongly depends on the enemy duo team.

  • again, 'kill the support' ... Why are you guys trying to kill the support?
    – user41604
    Commented Apr 19, 2013 at 14:38
  • @Marco: I don't, but OP seemed to imply this was his goal.
    – M'vy
    Commented Apr 19, 2013 at 14:40
  • right, my bad. I'm still confused as to why HE wants to kill the support though :P
    – user41604
    Commented Apr 19, 2013 at 14:43
  • @MarcoLeblanc i guess it makes a good help in zoning the adc if the sup is not there for assisting him
    – Vogel612
    Commented Apr 30, 2013 at 8:07

Zed seems to work surprisingly well. He can last-hit with Q on a fairly short cooldown, doesn't need to worry about sustaining mana, and after a couple levels can waveclear at a distance with W-E.

Don't get me wrong, you're still going to lose the lane, you'll just hopefully lose it slower than your opponent loses their single lane.

Start Red pot, health potions. You probably don't need a ward for lane unless they have a Thresh, Blitz, or other long range dangerous CC, in which case you might want one for near bush.

Your goal here is to sustain in lane as long as possible, collecting last hits when you can, and avoiding death and damage onto your tower. Don't waste time harassing champions, unless you can do it without taking any damage, or missing any minions.

Once your team takes a tower, your job is done. Switch lanes back with the duo pair, and let them push their gold advantage, while you push yours in the top.

Edit: With the recent price changes to red pot (3.6 patch), taking it will limit your sustainability down to 3 health potions. This is probably too few. Cloth Armour 5 pots is probably a better strategy, although it will cut down on your ability to harass and accomplish much with a surprise jungle/mid gank.


Wow no one said it yet and I'm sort of surprised, but I have actually done this a few times in early ranked S2, whenever we had an alistar/janna/eve/twitch or roaming type character.

Cho'Gath is the champion you are looking for. You need to be fairly skilled with him, however, because if you get poked down and forced to B early, you'll be behind and will never recover.

But the basic idea is that you save your mana for Ruptures, level up your Vorpal Spikes first, and focus on getting every last hit possible. (that is your sustain). I would start 9 pots 2 wards, or cloth 5. If you can survive the first 7 minutes, you should be level 6 by the time they hit level 4. At that point, it's an easy Feral Scream > Rupture > AA > Feast combo to take down either the ADC or the support, preferably the ADC.

I would go 9/21/0 masteries, and I would go mPen marks, armor yellows, scaling MR blues and MS quints.

Core build would be something like RoA, FH, Nashors Tooth.

  • Except you can't have more than 5 pots soon, probably next patch. And Cho is very squishy before he has one or two stacks of feast. Also, most supports have some kind of CC, usually with a bigger range than your feral scream, which will easily hold you off.
    – Kevin
    Commented Apr 19, 2013 at 14:26
  • 2
    You don't use feral scream in the 2v1 lane. You use Rupture to zone while you CS with AA-Vorpal spikes. And just LOL at "Cho is very squishy" When you are mentioning champs like jax, Yi, Rumble and WW. I doubt you looked at base stats before calling me out. They all have considerably lower defensive base stats than Cho'gath does.
    – user41604
    Commented Apr 19, 2013 at 14:34
  • 1
    keep in mind you need a fullretard adc & sup to get them into easy range for w q AA r and that you might as well get kited to death
    – Vogel612
    Commented Apr 19, 2013 at 14:54
  • 2
    @Vogel612 No doubt. But you shouldn't be trying for kills, you should be trying to sustain your lane and Exp twice as fast as the duo. But in some games, you get CoD-mentality scrub ADCs that will run right into you trying to kill you to improve their precious K/D/A, and that's when you punish them. Assuming you aren't a CoD K/D/A scrub yourself :P
    – user41604
    Commented Apr 19, 2013 at 14:59
  • Who says I'm calling you out? This is not a discussion forum, it's a Q&A site, stop being so childish. And what I mean is that it's easy to kill cho, he has no escape, something I mentioned as a problem with some champs I suggested as well. Jax can jump away, yi has a big heal, rumble is ranged, and you are absolutely right about warwick.
    – Kevin
    Commented Apr 19, 2013 at 15:01

Renekton is a really good 1v2 champ, with slice and dice you can be in their middle and out before they know it, while still doing a little bit of damage. He is a melee champ though, which will make your job hard against the ranged adc.
Warwick is similar, as soon as you have your ulti, you can jump in and lifesteal the hell out of them, but he is not that good in late game team fights.
Rumble has a really good ranged poke and a decent amount of sustainability, he is also mainly AP, which is something most adcs will not rune against.
Jax is the ultimate dueler, and can manage a 1v2 lane, because of his ability to jump in and stun both, it's really good if you get the occasional gank from your jungler. His jump can also be targeted on wards and minions, so you can use it for escapes as well.
Yi has a massive heal, and a really long range poke, but it puts you right in their middle with no way to get out except run.
ZAC can sustain pretty good as well, and has a really good escape tool. His passive is there so you don't die even if you make a mistake.

I wouldn't dare to suggest builds for most of these, because I don't play them, but I do play Jax, ZAC and Warwick occasionally. Jax really benefits from a mixed ap/ad build with life steal and spell vamp. Warwick is good with attack speed and life steal. I haven't found my perfect build for ZAC yet, but his 'w' does %max hp damage, and scales with ap.

  • 2
    +1 For Zac, Rumble and Jax. Warwick (same as Tryndamere) from my experience is a horrible pick for both solo and duo bot. Haven't ever seen Renekton there. Have you tried it yourself? Sounds kind of interesting.
    – TheBW
    Commented Apr 19, 2013 at 9:15
  • @theBW I haven't tried Rumble, but I see Dyrus play him all the time, and he does well against pretty much any matchup.
    – Kevin
    Commented Apr 19, 2013 at 9:34
  • I was thinking Renekton. Rumble is pretty good, no doubts there :)
    – TheBW
    Commented Apr 19, 2013 at 13:30
  • @theBW I meant to say Renekton, don't know why I said Rumble xD
    – Kevin
    Commented Apr 19, 2013 at 14:22
  • 2
    -1 for "I wouldn't dare to suggest builds for most of these, because I don't play them" yet you are suggesting that they would be good in a 2v1 situation. How would you know if you don't play the champion?
    – user41604
    Commented Apr 19, 2013 at 16:25

Well, this really depends on what kind of setup this is. If the opposing champions have a hard CC, spell shield is a must. Champions with a spell shield are Morgana, Nocturne and Sivir. From this list, only Morgana would provide sustain with her passive.You could pick Gangplank for similar reasons - he can clear CCs and has a ranged poke. Tho he is a melee, so it would not be too safe.

If the opposing champions does not have any hard, non-skillshot cc, then options are wider. Most of solo-top pokers come in play here. The key is mobility and/or sustain. Teemo would do good, as well as AP Janna, Lee Sin, Yorick and Mordekaiser. Some people suggest Galio, but I have not played with the champion. Another interesting choice would be Heimerdinger, but thats tricky and mistakes are punished severely.

You have to understand, that playing solo bot will not put you in a position where you can harass much, it is a defensive position. To pull it off, good gank coordination and warding is needed. Also, a good bet is that a lane will be swapped, making it a solo.


I don't suggest it, but if it is an absolute must, Morgana would be my best pick because of Spell shield, CC and sustain. Alternatively, use Gangplank for sustain, poke, buffs and global presence.


Jayce probably is the better choice his aoe and his kit can quickly clear waves while top adc and support can nail top. The perks on using him over everything else is utility of movement speed, aoe Q also his aoe hammer, and his W on hammer can clear waves pretty fast. Hopefully by then top tower would be done and you get to swap with adc.


Yorick, get a tear, rush Fratmogs (Frozen mallet, atmas implaler, warmogs) then enjoy the show...

Works because yorick is tanky pusher that has sustain and scary poke that will make enemies retreat. Ghouls also dont give a gold reward making them very irritating for the enemy adc and support.

Still amazed nobody said yorick :/

But then again, I assume we are talking about someone who can also dish in lategame.

I guess his rework (or nerf) will change the way that will go in the future, but for now he is still good/decent)


Well the goal of solo-bot lane is of course:
get farm / gold and deny it from the enemy carry.

thus all champs who can scare the adc and sup back are quite good picks.

always crucial to this is, that you have vision of possible ganks and the brush(to counter getting zoned).

not too gold dependent

you will also have to care about your range for effective farming/harrassing, thus you'd either want a champ to have some ranged ability/autohit or a champ with a low-cd gap-closer/escape to prevent losing too much hp after getting farm.

Range or gap-close/escape

you should get used to the thought, that you will not get any ganks, but there should be ganks by your jungler. to effectively lock down your enemies you could use some hard CC

Hard CC

All the mentioned points are a "nice to have" and not all necessary

i would suggest either Elise, Riven, Panth or Nidalee

Elise: can be played tanky and has good harrass, as well as cc and a nice gap-closer

Riven: you might have some problems early, but after the first gank you should be able to effectively zone/harrass carry and/or support

Panth: also a weak early in exchange for counterharrass and good cc, as well as nice burst damage

Nidalee: just one word: Spears, no srsly. wonderful escaper, gap-closer harrasser and a nice heal

  • The biggest advantage from a solo bot, comes when you are purple side. Teams choose to swap bot and top, so the adc can start with double golems.
    – Kevin
    Commented Apr 19, 2013 at 10:58
  • 1
    The goal isn't to deny the enemy carry. You can't legitimately hope to deny the carry 2v1. The goal is to sustain long enough to get a global gold lead for your team by slowing down the enemy push.
    – Sconibulus
    Commented Apr 19, 2013 at 13:20
  • @Sconibulus that is not correct. they are the main goals, after gaining a global gold advantage (which is btw the only point of doing so). de facto you can even win solobot with a nice champ, a bit of luck and a bad day on the enemy team (after all we are talking about non-pro playing here)
    – Vogel612
    Commented Apr 19, 2013 at 14:57
  • @downvote: care to explain
    – Vogel612
    Commented Apr 19, 2013 at 15:00
  • 3
    have a +1 becuase of the random downvotes with no comments ;)
    – user41604
    Commented Apr 19, 2013 at 19:21

Shen. End of story.

Just last hit and auto-attack after using Vorpal Blade on a minion to stay healed. You also have a shield. Then if they get too close you can taunt with Shadow Dash under your tower.

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