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Ezreal's Q is as follows:

Ezreal fires a bolt of energy in a line that will deal physical damage and apply on-hit effects to the first enemy it hits. If it strikes an enemy unit, all of Ezreal's cooldowns will be reduced by 1 second.

If I hit multiple enemies due to the iceborn gauntlet, will it deduct 1 second of cooldown for every minion hit?

  • I'd say no because the language is "If it strikes an enemy unit" and not "For each enemy unit hit" – Zack T. May 9 '13 at 22:01
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Unfortunately, that's not how the logic works.

Instead, it behaves like this:

  Did Q hit *any* enemy?
  -- Yes -> Reduce Cooldown by 1
  -- No  -> break;

For this same reason, a Nasus who kills multiple minions with his Q (due to Tiamat or Frostborn Gauntlet (or both!) ) will only power up Siphoning Strike by one minion's worth of damage.

  • Are you sure for Nasus ? I'm prettry sure that when the gauntlet came out I tested to last hit 2 minions and it gave me 2xBonus of the Q – Hystic May 6 '13 at 11:59
  • @Hystic I think it likely you killed large minion (which now give double bonus). I have tested this myself, and last I knew, only the minion that takes damage from the siphoning strike itself (as opposed to dying from gauntlet or tiamat damage) garners the benefit. – Raven Dreamer May 6 '13 at 13:02
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    @MarcoLeblanc Actually, you're incorrect, I've tested it multiple times since the changes on Nasus and only 1 critter is counted, I did an AD test build (so that I could easily kill waves with tiamats/IBG) and was only getting an increase from the critter I directly hit. – Jeff Langemeier May 6 '13 at 17:08
  • Hmm I guess you're right. Works for Parrrrley, though :) +1 if theres an edit to the answer – user41604 May 6 '13 at 18:37
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No, because Mystic Shot's tooltip reads like this:

Mystic Shot - Active: Ezreal fires a bolt of energy in a line that will deal physical damage and apply on-hit effects to the first enemy it hits. If it strikes an enemy unit, all of Ezreal's cooldowns will be reduced by 1 second.

You hit an enemy, so it gets reduced by a second. If it was cumulative, it would say something like "cooldowns are reduced by 1 second for each target hit" or something similar.

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