Having researched multi-genre games, I am now wondering how to best utilize this feature. Take, for example, airplane and racing games - their favored genres are simulation and casual, which are the opposite of each other. If I want to make an airplane game, should I make it purely simulation or casual, simulation+casual or simulation/casual + something else? Will having 2 bad genres be worse than 1?


You can look here for a table that lists good Topic/Genre combos.

Here is a list of genre combos and the appropriate weights you can give throughout the development phase.

The first genre chosen is weighted twice as much as the second one. Say you picked one bad genre and one good genre; if the bad one is first you will be worse off than if the good one was first.

You can also see that the first genre you choose changes the optimal weights throughout the development process. I would suggest choosing the first genre based on the strengths of your characters.

Here is an excerpt from the wiki about how to use the tables.

  • Look at the table below and note balance goal and fields with pluses/minuses for your chosen genre (or combo)
  • Make sure you assign over 40% allotted time to a "+" field at least twice during whole development process
  • Make sure you never allocate less than 20% to a "+" or more than 40% to a "-" during the whole development process.
  • Aside from that, assign sliders accordingly in order to finish inside the margin of 25% around the Tech/Design balance goal for your genre (or combo)
  • 1
    Is not picking a secondary genre better than picking one that isn't a good fit for the topic? – kotekzot May 5 '13 at 23:05
  • @kotekzot Strange combinations are a detriment as compared to Great combinations, so I would say yes. – CaesiumFarmer May 12 '13 at 19:59

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