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My heroes for the final campaign have extreme differences in their movement points. Irina has 92, Sandor 68, & Kiril 63. I noticed they could move MUCH further at the end of campaigns then the start, but I can't figure out why. All are lvl 30 & have the logistics & path traits, all 3 are magic heroes.

So my overall question is how that happened. (in order to improve other heroes movements)

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Abilities like logistics, artifacts like Sandals of the Wanderer, and tagging map elements like stables or rally flags are the only move boosters I know of. I read somewhere that heroes without units can move further than those with armies, but I haven't observed that in my own games. Previous Heroes games set movement to the slowest unit in the army, but again I haven't noticed anything like that. Regardless, those are impressive numbers and perhaps reflect an older version of the game. I don't think I've ever had a hero with more than 50 movement or so, fully kitted and buffed. One thing I have encountered was a mysterious and persistent 25% penalty to mana costs, but only for my avatar and 2nd hero, both brought forward from previous maps. In a similar vein, the only thing I can think of is that some of your heroes got some kind of move boost from a "Week of the..." that, through a bug, lingered on after the week ended and/or on to the next campaign map.

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  • Army units definiately affected H2 and H3. I assumed the same for H4+ but not sure I ever actually confirmed it. If I did I don't recall. – joedragons Oct 29 '15 at 19:32
  • Definitely also in Heroes 4. It's the reason, why Havens Ballistae are terrible, they slow you down so much on the adventure map. – Dulkan Jan 13 '17 at 10:13
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Type of terrain - Amount of movement points:

  • Normal 100%
  • Road 125%
  • Difficult 75%
  • Hard 50%
  • Swamp 75%

Bonuses:

  • Base movement points - 27
  • Ability - Logistics - +3 land
  • Specialization - Explorer - +3 land+sea
  • Dynasty Trait - Explorer - +3 land+sea
  • Dynasty Trait - Wanderlust - Whenever the Main Hero starts their turn in a town, their movement points are increased by 6.
  • Dynasty Trait - Noble Mount - The Hero's movement is increased by 5 in the first week.
  • Artefacts
  • Buildings - only one week bonuses

Note: Units slow down hero in H6 too.

Bug: "Pathfinding skill is still broken (actually adds movement PENALTY, instead of bonus on hard terrain!). I assume it was fixed for the normal campaigns, but not the expansions?"

PS: I will try to investigate it more and update answer.

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