My heroes for the final campaign have extreme differences in their movement points. Irina has 92, Sandor 68, & Kiril 63. I noticed they could move MUCH further at the end of campaigns then the start, but I can't figure out why. All are lvl 30 & have the logistics & path traits, all 3 are magic heroes.

So my overall question is how that happened. (in order to improve other heroes movements)


Abilities like logistics, artifacts like Sandals of the Wanderer, and tagging map elements like stables or rally flags are the only move boosters I know of. I read somewhere that heroes without units can move further than those with armies, but I haven't observed that in my own games. Previous Heroes games set movement to the slowest unit in the army, but again I haven't noticed anything like that. Regardless, those are impressive numbers and perhaps reflect an older version of the game. I don't think I've ever had a hero with more than 50 movement or so, fully kitted and buffed. One thing I have encountered was a mysterious and persistent 25% penalty to mana costs, but only for my avatar and 2nd hero, both brought forward from previous maps. In a similar vein, the only thing I can think of is that some of your heroes got some kind of move boost from a "Week of the..." that, through a bug, lingered on after the week ended and/or on to the next campaign map.

  • Army units definiately affected H2 and H3. I assumed the same for H4+ but not sure I ever actually confirmed it. If I did I don't recall. – joedragons Oct 29 '15 at 19:32
  • Definitely also in Heroes 4. It's the reason, why Havens Ballistae are terrible, they slow you down so much on the adventure map. – Dulkan Jan 13 '17 at 10:13

Type of terrain - Amount of movement points:

  • Normal 100%
  • Road 125%
  • Difficult 75%
  • Hard 50%
  • Swamp 75%


  • Base movement points - 27
  • Ability - Logistics - +3 land
  • Specialization - Explorer - +3 land+sea
  • Dynasty Trait - Explorer - +3 land+sea
  • Dynasty Trait - Wanderlust - Whenever the Main Hero starts their turn in a town, their movement points are increased by 6.
  • Dynasty Trait - Noble Mount - The Hero's movement is increased by 5 in the first week.
  • Artefacts
  • Buildings - only one week bonuses

Note: Units slow down hero in H6 too.

Bug: "Pathfinding skill is still broken (actually adds movement PENALTY, instead of bonus on hard terrain!). I assume it was fixed for the normal campaigns, but not the expansions?"

PS: I will try to investigate it more and update answer.

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