When performing an action such as opening a safe or disabling an alarm, does it take less time when multiple players are involved?

  • I know it works for revives, but other stuff I'm not so sure about. – Niro May 8 '13 at 21:11

It's only faster when multiple players revive their teammate. Other actions, such as multiple people working on a lock, won't speed up the process. Every class does have their own advantages in completing actions:

  • Lookout: Climbs up vents and staircases faster
  • Locksmith: Unlocks safes and doors faster
  • Hacker: Hacks computers and disables alarms faster
  • Pickpocket: Jumps into bushes faster

There are a couple exceptions to these rules. If you've completed an action such as entering a vent, staircase, or bush, your teammate can enter into the same area without spending any "working-time" on it.


Here are some general rules on the "clock dial" actions. These are written from memory and experience and may contain minor errors. It should be mostly correct, though.

  • most actions take 3 seconds
  • a character with proficiency reduces the time by a factor of 3.
  • most actions can be done instantly with a wrench.
  • extra characters doing the same action do not speed up the process.

Here are the actions that don't take 3 seconds by default:

  • 1 second:
    • entering a bush or tree
    • breaking a jewel case (no "clock dial" is shown)
    • resetting a ringing telephone
    • putting on a disguise
    • opening a scanner "handprint" door under attack by a virus
    • opening an alarmed safe under attack by a virus
    • picking up an inventory item
  • 4 seconds:
    • power switches
  • 6 seconds:
    • reviving a teammate
    • getting into a sedan
    • getting into a helicopter
    • opening a security "double-locked" door
    • opening an ATM
    • opening a safe

Here's the list of proficiencies:

  • Locksmith:
    • opening a locked door (including scanner "handprint" doors)
    • opening a security ("double-locked") door
    • unlocking an ATM
    • unlocking a safe
  • Pickpocket:
    • entering a bush or tree
  • Cleaner:
    • applying a medkit
  • Lookout:
    • climbing a ladder
    • entering a window
    • climbing a staircase
  • Mole:
    • breaking a jewel case
    • climbing through secret passages (no "clock dial" is shown)
  • Gentleman:
    • putting on a disguise
    • getting into a vehicle
  • Hacker:
    • putting a virus in an electrical outlet (note that no other classes can do this)
    • putting a virus in a computer
    • turning off an alarm
    • turning off a security device
  • Redhead:
    • reviving a teammate

Here are the exceptions to the other rules:

  • reviving a teammate cannot be done with a wrench.
  • two teammates (without a Redhead) can revive a teammate in 3 seconds.
  • three teammates (without a Redhead) can revive a teammate in 2 seconds, same as a single Redhead.
  • two teammates (with a Redhead) can revive a teammate in 1 second.

I have not experimented with other configurations, such as three teammates with a Redhead or two Redheads. I also have not experimented with using a wrench on most 1-second tasks; my reaction time is often not quite fast enough to tell if the wrench was used or not. :)

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.