In Super Smash Brothers Melee (SSBM), Jigglypuff from the Pokémon franchise is a playable character. Her down special move is
Rest which causes her to flash then fall asleep. To the uninitiated, this move seems useless. Please explain this move.
How many frames is the offensive part active?
This is particularly important in team battles or with the presence of Propeller Shy Guys, the active frames of the offence seems to be extended during a successful strike. How does this work?
Does the offence activate at the same speed as a shine?
In particular, why do competitive players prefer hitting with the move during a short-hop?