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On the Dwarf Fortress Wiki page for Aquifers says to do the following to remove aquifers:

"Find the files in Dwarf Fortress/raw/objects (new world) or Dwarf Fortress/data/save/regionNN/raw/objects (already saved world). Open the three files with a text editor (e.g. Notepad). (inorganic_stone_layer.txt, inorganic_stone_mineral.txt, and inorganic_stone_soil.txt) Use Edit->Replace, and replace [AQUIFER] with (AQUIFER). (Use 'Replace All'). To restore the tags later, do the same in reverse. (Replacing (AQUIFER) with [AQUIFER])."

I did all of this for both the new world and already saved world methods, and checked to make sure that [AQUIFER] no longer exists in any of these files, and the aquifer is still there. Does anyone know if this is the right way to remove aquifers by modding?

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    This will prevent aquifers from generating in any new worlds, but will not remove them from existing worlds.
    – SaintWacko
    May 28, 2013 at 13:38

1 Answer 1

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DFHack has script called drainaquifer. It will find and reset aquifier tiles, they will stop generating water.

You can remove water by using liquids plugin.

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  • I made script, thar remove only visible aquifier tiles. In case i need aquifier later (infinite water source is good for flooding traps). If you need it, I will share it here. May 28, 2013 at 7:55
  • I went and downloaded the script for drainaquifer, and I put it in the hack/scripts folder, but the script doesn't work in DFHack. When I type ls to list all plugins and scripts, drainaquifer doesn't show up, and "drainaquifer" isn't recognized when I type it in to DFHack. I followed the instructions on the page. What am I missing? May 28, 2013 at 8:20
  • you may have old version of dfhack, most recent version is on the forum. Also with dfhack you can pour magma in water near aqufier to make obsidian wall, that will stop water. May 28, 2013 at 8:42
  • Yep, that was it. Got the newest dfhack and got the script to work! Thanks for all of the help! May 28, 2013 at 9:02

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